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Changing the game: a case for gamifying knowledge management
Agnessa Shpakova
, Viktor Dörfler
, Jill MacBryde
School of Social Sciences
Research output
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Contribution to journal
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Article
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peer-review
Overview
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INIS
knowledge management
100%
reviews
50%
workers
50%
tools
16%
values
16%
design
16%
range
16%
environment
16%
transparency
16%
flexibility
16%
Social Sciences
Gamification
100%
Knowledge Management
100%
Literature Reviews
33%
Knowledge Worker
33%
Design Methodology
11%
Practical Implication
11%
Computer Science
Gamification
100%
Knowledge Management
100%
Literature Review
33%
Popular Approach
11%
Starting Point
11%
Psychology
Gamification
100%