Brain Activity and Aggressive Behavior of Online Gamers

Guek Nee Ke*, Regina Wei Wen Tan, Sam Palmer

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

Research has shown mixed results in studies of online gaming and its effects, including aggression. The purpose of the current study is to examine the effects of a violent and non-violent games on aggression levels and brain activity. Forty-seven participants completed online questionnaires during pre- and post-gaming. During gaming, participants were randomly assigned to play either an action survival game or puzzle game. A mobile electroencephalography (EEG) recording device was used to record brain activity. Questionnaire results show significant positive correlations between problematic online gaming and aggression. The sub-dimensions of immersion, overuse, and physical aggression showed a tendency to increase in the violent condition, while social isolation decreased in the nonviolent condition. EEG data revealed some distinctions between the conditions. Frontal asymmetry analyses showed withdrawal-related activation throughout the experiment. Findings obtained suggest a behavioral and neurological distinction in playing different types of games.

Original languageEnglish
Pages (from-to)1-19
Number of pages19
JournalInternational Journal of Cyber Behavior, Psychology and Learning
Volume12
Issue number1
DOIs
Publication statusPublished - 2022

Keywords

  • Aggression
  • Electroencephalography (EEG)
  • Frontal Asymmetry
  • Non-Violent Game
  • Online Games
  • Problematic Online Gaming
  • Social Learning
  • Violent Game

ASJC Scopus subject areas

  • Education
  • Experimental and Cognitive Psychology
  • Developmental and Educational Psychology

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