Abstract
Research has shown mixed results in studies of online gaming and its effects, including aggression. The purpose of the current study is to examine the effects of a violent and non-violent games on aggression levels and brain activity. Forty-seven participants completed online questionnaires during pre- and post-gaming. During gaming, participants were randomly assigned to play either an action survival game or puzzle game. A mobile electroencephalography (EEG) recording device was used to record brain activity. Questionnaire results show significant positive correlations between problematic online gaming and aggression. The sub-dimensions of immersion, overuse, and physical aggression showed a tendency to increase in the violent condition, while social isolation decreased in the nonviolent condition. EEG data revealed some distinctions between the conditions. Frontal asymmetry analyses showed withdrawal-related activation throughout the experiment. Findings obtained suggest a behavioral and neurological distinction in playing different types of games.
| Original language | English |
|---|---|
| Pages (from-to) | 1-19 |
| Number of pages | 19 |
| Journal | International Journal of Cyber Behavior, Psychology and Learning |
| Volume | 12 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2022 |
Keywords
- Aggression
- Electroencephalography (EEG)
- Frontal Asymmetry
- Non-Violent Game
- Online Games
- Problematic Online Gaming
- Social Learning
- Violent Game
ASJC Scopus subject areas
- Education
- Experimental and Cognitive Psychology
- Developmental and Educational Psychology