TY - GEN
T1 - Behavioural reactive agents for video game opponents with personalities
AU - Delgado-Mata, Carlos
AU - Ibáñez-Martínez, Jesús
PY - 2007
Y1 - 2007
N2 - Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters' personalities in a commercial video game. © Springer-Verlag Berlin Heidelberg 2007.
AB - Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters' personalities in a commercial video game. © Springer-Verlag Berlin Heidelberg 2007.
UR - http://www.scopus.com/inward/record.url?scp=37249004816&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-74997-4_44
DO - 10.1007/978-3-540-74997-4_44
M3 - Conference contribution
SN - 978-3-540-74996-7
VL - 4722
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 371
EP - 372
BT - Intelligent Virtual Agents - 7th International Conference, IVA 2007, Proceedings
PB - Springer
T2 - 7th International Conference on Intelligent Virtual Agents
Y2 - 17 September 2007 through 19 September 2007
ER -