Behavioural reactive agents for video game opponents with personalities

Carlos Delgado-Mata, Jesús Ibáñez-Martínez

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)


Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters' personalities in a commercial video game. © Springer-Verlag Berlin Heidelberg 2007.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 7th International Conference, IVA 2007, Proceedings
Number of pages2
ISBN (Print)978-3-540-74996-7
Publication statusPublished - 2007
Event7th International Conference on Intelligent Virtual Agents - Paris, France
Duration: 17 Sep 200719 Sep 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4722 LNCS
ISSN (Print)0302-9743


Conference7th International Conference on Intelligent Virtual Agents
Abbreviated titleIVA 2007

Fingerprint Dive into the research topics of 'Behavioural reactive agents for video game opponents with personalities'. Together they form a unique fingerprint.

Cite this