Behavioural reactive agents for video game opponents with personalities

Carlos Delgado-Mata, Jesús Ibáñez-Martínez

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters' personalities in a commercial video game. © Springer-Verlag Berlin Heidelberg 2007.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 7th International Conference, IVA 2007, Proceedings
PublisherSpringer
Pages371-372
Number of pages2
Volume4722
ISBN (Print)978-3-540-74996-7
DOIs
Publication statusPublished - 2007
Event7th International Conference on Intelligent Virtual Agents - Paris, France
Duration: 17 Sept 200719 Sept 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4722 LNCS
ISSN (Print)0302-9743

Conference

Conference7th International Conference on Intelligent Virtual Agents
Abbreviated titleIVA 2007
Country/TerritoryFrance
CityParis
Period17/09/0719/09/07

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