Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun

L. J. James*, Emanuele De Pellegrin, Laura Genga, Barbara Montagne, Pieter Van Gorp

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital interventions can promote positive health outcomes, but maintaining user engagement remains a challenge. A major issue is that, while these interventions primarily consist of essential health-related tasks, such content is perceived as unengaging, leading to high dropout rates. In contrast, game content is inherently engaging, but effectively balancing it with health-focused activities presents a design challenge. In this study, we explore the use of automated planning to structure digital intervention content by integrating unengaging health tasks with engaging game content while maintaining a balanced fun ratio across levels. Through experimental validation, we demonstrate that automated planning can effectively balance fun activities while ensuring progression aligns with defined pacing constraints. Our findings suggest that this approach helps generate balanced levels, though scalability remains a challenge due to the excessive state space. Future research should focus on improving the scalability of automated planning solutions to enhance their practicality in health interventions.

Original languageEnglish
Title of host publicationEntertainment Computing. ICEC 2025
EditorsMaki Sugimoto, Angelo Di Iorio, Pablo Figueroa, Ryosuke Yamanishi, Kohei Matsumura
PublisherSpringer
Pages193-206
Number of pages14
ISBN (Electronic)9783032025555
ISBN (Print)9783032025548
DOIs
Publication statusPublished - 22 Aug 2025
Event24th IFIP TC 14 International Conference on Entertainment Computing 2025 - Tokyo, Japan
Duration: 27 Aug 202530 Aug 2025

Publication series

NameLecture Notes in Computer Science
Volume16042
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference24th IFIP TC 14 International Conference on Entertainment Computing 2025
Abbreviated titleICEC 2025
Country/TerritoryJapan
CityTokyo
Period27/08/2530/08/25

Keywords

  • Automated Planning
  • Digital Health
  • Gamification
  • Health Intervention
  • Levels
  • mHealth
  • Numeric Planning

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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