Current-generation computer-aided design (CAD) tools are excellent for designing and recording the eventual solution to an engineering problem but they are not ideal at recording the design knowledge which is generated by the engineer, during the session. Being able to view this information would be extremely beneficial for engineers who need to look at past designs to find out why design decisions were made. Engineers could manually record all their decisions but this would be timeconsuming and disruptive to the creative process. The solution proposed in this paper involves automating the user-logging process and performing automated analysis of the generated log files to extract the design knowledge. A virtual creature design game environment called BAMZOOKi is used to demonstrate how design knowledge can be extracted and represented and then used as a basis for an interactive online help system.
|Title of host publication||Proceedings of ISAGA (International Simulation And Gaming Association 40th Annual Conference), Singapore, June 29 - July 3|
|Publisher||Society of Simulation and Gaming of Singapore|
|Number of pages||14|
|Publication status||Published - 8 Jun 2009|
|Event||Learn to Game, Game to Learn; Proceedings of the 40th Conference - Singapore, Singapore|
Duration: 29 Jun 2009 → 3 Jul 2009
|Conference||Learn to Game, Game to Learn; Proceedings of the 40th Conference|
|Abbreviated title||ISAGA 2009|
|Period||29/06/09 → 3/07/09|
- Knowledge Capture
- Computer Aided Design (CAD
- Design Rationale
- User logging
- Knowledge management
Sung, R., Ritchie, J. M., Lim, T., Rea, H., & Corney, J. (2009). Automated capture of design knowledge using a virtual creature design environment. In Proceedings of ISAGA (International Simulation And Gaming Association 40th Annual Conference), Singapore, June 29 - July 3 (pp. Session O-22:110007_ISAGA2009). Society of Simulation and Gaming of Singapore.