TY - JOUR
T1 - Augmented Reality (AR) as a Tool for Engaging Museum Experience: A Case Study on Chinese Art Pieces
AU - Gong, Zhe
AU - Wang, Ruizhi
AU - Xia, Guobin
PY - 2022/2/20
Y1 - 2022/2/20
N2 - The research explores the efficiency of augmented reality (AR) technology as a tool for the positive triggering museum experience. This article shows the design, development, and evaluation of an AR prototype for information visualization based on a famous Chinese art piece named Along the River During the Qingming Festival. In total, 58 participants were invited to evaluate the prototype. Results suggest that AR technology can trigger users’ engagement, learning, meaningful experience, and emotional connection, and hence arouse their interest and learning process. These findings may interest researchers and designers to develop a broader range of innovative AR applications to prompt a digital learning experience.
AB - The research explores the efficiency of augmented reality (AR) technology as a tool for the positive triggering museum experience. This article shows the design, development, and evaluation of an AR prototype for information visualization based on a famous Chinese art piece named Along the River During the Qingming Festival. In total, 58 participants were invited to evaluate the prototype. Results suggest that AR technology can trigger users’ engagement, learning, meaningful experience, and emotional connection, and hence arouse their interest and learning process. These findings may interest researchers and designers to develop a broader range of innovative AR applications to prompt a digital learning experience.
U2 - 10.3390/digital2010002
DO - 10.3390/digital2010002
M3 - Article
SN - 2673-6470
VL - 2
SP - 33
EP - 45
JO - Digital
JF - Digital
IS - 1
ER -