Augmented Reality and Television: Dimensions and Themes

Pejman Saeghe, Gavin Abercrombie, Bruce Weir, Sarah Clinch, Stephen Pettifer, Robert D. Stevens

Research output: Chapter in Book/Report/Conference proceedingChapter

16 Citations (Scopus)

Abstract

Commercialisation of augmented reality (AR) devices has led to their growing application in domestic environments and leisure activities. One such domain is that of television, where AR is one of several technologies driving innovation (c.f. Internet broadcasting, second screen devices). We conduct a systematic literature review to quantify research at the intersection of AR and broadcast television. We identify six common themes and a set of cross-cutting design decisions. We distill this information into a design space incorporating six dimensions: abstraction, interaction, time, display, context and editorial control. We provide methods to operationalise the dimensions to enable research and development of novel concepts, and through this generate six design guidelines to shape future activity at the intersection of AR and television.
Original languageEnglish
Title of host publicationIMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
Pages13-23
Number of pages11
DOIs
Publication statusPublished - 17 Jun 2020

Keywords

  • Augmented Reality
  • Television
  • Literature Review
  • Design Space
  • Broadcasting
  • Human-Media Interaction

Fingerprint

Dive into the research topics of 'Augmented Reality and Television: Dimensions and Themes'. Together they form a unique fingerprint.

Cite this