Artificial intelligence and personalization opportunities for serious games

A Brisson, G Pereira, R Prada, A Pavia, Sandy Louchart, Neil Suttie, Theodore Lim, R Lopes, R Bidarra, F. Bellotti, M. Kravcik, M. Oliveira

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

20 Citations (Scopus)

Abstract

Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance between gaming and educational experience. This requirement raises challenges regarding realization of their intelligence and personalization. We aim to overcome the problems of research fragmentation and identify some of the main issues by presenting a summary of relevant contributions from Artificial Intelligence and Personalization, together with a discussion on their future directions.
In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile
technology can better identify the context of the user, content adaptation and reusability.
Original languageEnglish
Title of host publicationHuman Computation in Digital Entertainment and Artificial Intelligence for Serious Games
Subtitle of host publicationPapers from the 2012 AIIDE Joint Workshop, AAAI Technical Report WS-12-17
Pages51-57
Number of pages7
Publication statusPublished - 2012
EventEighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Palo Alto, California, United States
Duration: 8 Oct 201212 Oct 2012

Conference

ConferenceEighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Abbreviated titleAIIDE 2012
Country/TerritoryUnited States
CityPalo Alto, California
Period8/10/1212/10/12

Keywords

  • AI
  • Serious games
  • Personalisation
  • Content adaptation
  • content reusability

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