Abstract
Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance between gaming and educational experience. This requirement raises challenges regarding realization of their intelligence and personalization. We aim to overcome the problems of research fragmentation and identify some of the main issues by presenting a summary of relevant contributions from Artificial Intelligence and Personalization, together with a discussion on their future directions.
In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile
technology can better identify the context of the user, content adaptation and reusability.
In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile
technology can better identify the context of the user, content adaptation and reusability.
Original language | English |
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Title of host publication | Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games |
Subtitle of host publication | Papers from the 2012 AIIDE Joint Workshop, AAAI Technical Report WS-12-17 |
Pages | 51-57 |
Number of pages | 7 |
Publication status | Published - 2012 |
Event | Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Palo Alto, California, United States Duration: 8 Oct 2012 → 12 Oct 2012 |
Conference
Conference | Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment |
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Abbreviated title | AIIDE 2012 |
Country/Territory | United States |
City | Palo Alto, California |
Period | 8/10/12 → 12/10/12 |
Keywords
- AI
- Serious games
- Personalisation
- Content adaptation
- content reusability