Analytic models in game based productive systems

Zoe Kosmadoudi, Theodore Lim, James Millar Ritchie, Ying Liu, Raymond Sung

Research output: Contribution to conferencePaper

Abstract

Current computer-aided design (CAD) applications deliver limited user experience due to their complex functionality and step-by-step evolution; on the contrary, games offer memorable and formative experiences to their users. Hence, the article focuses on the architecture characteristics of games and CAD with a particular interest in developing and evaluating a CAD system embedded with game mechanics for mechanical engineering design. To establish the benefit of game-enriched engineering design ecosystem preliminary experiments were conducted to investigate engineer affect whilst carrying out parametric design tasks in a game-based CAD UI. By analysing their psycho-physiological signals and action log data an interaction model was established to identify which feedback game mechanics contributed the most in the user’s design experience.
Original languageEnglish
Number of pages9
Publication statusPublished - Aug 2014
EventASME 2014 International Design and Engineering Technical Conferences and Computers and Information in Engineering Conference - Buffalo, United States
Duration: 17 Aug 201420 Aug 2014

Conference

ConferenceASME 2014 International Design and Engineering Technical Conferences and Computers and Information in Engineering Conference
Abbreviated titleIDETC/CIE 2014
CountryUnited States
CityBuffalo
Period17/08/1420/08/14

Keywords

  • Computer-Aided Design
  • User experience
  • Game mechanics
  • Engagement
  • Interactive

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    Kosmadoudi, Z., Lim, T., Ritchie, J. M., Liu, Y., & Sung, R. (2014). Analytic models in game based productive systems. Paper presented at ASME 2014 International Design and Engineering Technical Conferences and Computers and Information in Engineering Conference, Buffalo, United States.