An integrated haptic-enabled virtual reality system for orthognathic surgery planning

Jorge Zaragoza-Siqueiros, Hugo I Medellin-Castillo, Hector de la Garza-Camargo, Theodore Lim, James Millar Ritchie

Research output: Contribution to journalArticle

2 Downloads (Pure)

Abstract

Conventional Orthognathic surgery (OGS) planning involves cephalometric analyses and dental casts to be mounted on an articulator. Dental segments are subsequently identified, cut and repositioned to allow the fabrication of intraoral wafers that guide the positioning of the osteotomy bone segments. This conventional planning introduces many inaccuracies that affect the post-surgery outcomes. Although computer technologies have advanced computational tools for OGS planning, they have failed in providing a practical solution. Many focuses only on some specific stages of the planning process, and their ability to transfer preoperative planning data to the operating room is limited. This paper proposes a new integrated haptic-enabled virtual reality (VR) system for OGS planning. The system incorporates CAD tools and haptics to facilitate a complete planning process and is able to automatically generate preoperative plans. A clinical pre-diagnosis is also provided automatically by the system based on the patient’s digital data. A functional evaluation based on a real patient case study demonstrates that the proposed virtual OGS planning method is feasible and more effective than the traditional approach at increasing the intuitiveness and reducing errors and planning times.
Original languageEnglish
Pages (from-to)499-517
Number of pages19
JournalComputer Methods in Biomechanics and Biomedical Engineering
Volume22
Issue number5
Early online date4 Feb 2019
DOIs
Publication statusPublished - 4 Apr 2019

    Fingerprint

Keywords

  • computer-aided surgery
  • haptic technologies
  • Orthognathic surgery (OGS)
  • surgery planning
  • virtual reality (VR)

ASJC Scopus subject areas

  • Bioengineering
  • Biomedical Engineering
  • Human-Computer Interaction
  • Computer Science Applications

Cite this