An Evolution Computation Based Approach to Synthesize Video Texture

Yu Meng, Wenhui Li, Yan Wang, Wu Guo, Wei Pang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis.
Original languageEnglish
Title of host publicationComputational Science – ICCS 2006
Subtitle of host publication6th International Conference, Reading, UK, May 28-31, 2006. Proceedings, Part II
EditorsVassil N. Alexandrov, Geert Dick van Albada, Peter M. A. Sloot, Jack Dongarra
PublisherSpringer Heidelberg
Pages223-230
Number of pages8
ISBN (Electronic)978-3-540-34382-0
ISBN (Print)978-3-540-34381-3
DOIs
Publication statusPublished - 5 Dec 2006

Publication series

NameLecture Notes in Computer Science
Volume3992

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  • Cite this

    Meng, Y., Li, W., Wang, Y., Guo, W., & Pang, W. (2006). An Evolution Computation Based Approach to Synthesize Video Texture. In V. N. Alexandrov, G. D. van Albada, P. M. A. Sloot, & J. Dongarra (Eds.), Computational Science – ICCS 2006: 6th International Conference, Reading, UK, May 28-31, 2006. Proceedings, Part II (pp. 223-230). (Lecture Notes in Computer Science ; Vol. 3992). Springer Heidelberg. https://doi.org/10.1007/11758525_30