Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis.
|Title of host publication||Computational Science – ICCS 2006|
|Subtitle of host publication||6th International Conference, Reading, UK, May 28-31, 2006. Proceedings, Part II|
|Editors||Vassil N. Alexandrov, Geert Dick van Albada, Peter M. A. Sloot, Jack Dongarra|
|Number of pages||8|
|Publication status||Published - 5 Dec 2006|
|Name||Lecture Notes in Computer Science|
Meng, Y., Li, W., Wang, Y., Guo, W., & Pang, W. (2006). An Evolution Computation Based Approach to Synthesize Video Texture. In V. N. Alexandrov, G. D. van Albada, P. M. A. Sloot, & J. Dongarra (Eds.), Computational Science – ICCS 2006: 6th International Conference, Reading, UK, May 28-31, 2006. Proceedings, Part II (pp. 223-230). (Lecture Notes in Computer Science ; Vol. 3992). Springer Heidelberg. https://doi.org/10.1007/11758525_30