An evaluation of physics engines and their application in haptic virtual assembly environments

G. González-Badillo, H. I. Medellín-Castillo, C. Fletcher, T. Lim, J. Ritchie, S. Garbaya

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Virtual Reality (VR) applications are employed in engineering situation to simulate real and artificial situations where the user can interact with 3D models in real time. Within these applications the virtual environment must emulate real world physics such that the system behaviour and interaction are as natural as possible and to support realistic manufacturing applications. As a consequence of this focus, several simulation engines have been developed for various digital applications, including VR, to compute the physical response and body dynamics of objects. However, the performance of these physics engines within haptic-enabled VR applications varies considerably. In this study two third party physics engines - Bullet and PhysXtm- Are evaluated to establish their appropriateness for haptic virtual assembly applications. With this objective in mind five assembly tasks were created with increasing assembly and geometry complexity. Each of these was carried out using the two different physics engines which had been implemented in a haptic-enabled virtual assembly platform specifically developed for this purpose. Several physics-performance parameters were also defined to aid the comparison. This approach and the subsequent results successfully demonstrated the key strengths, limitations, and weaknesses of the physics engines in haptic virtual assembly environments.

Original languageEnglish
Title of host publicationProceedings of the 37th International MATADOR Conference
EditorsSrichand Hinduja, Lin Li
PublisherSpringer
Pages227-230
Number of pages4
ISBN (Electronic)9781447144809
ISBN (Print)9781447144793
DOIs
Publication statusPublished - 2013
Event37th International MATADOR Conference 2012 - Manchester, United Kingdom
Duration: 25 Jul 201227 Jul 2012

Conference

Conference37th International MATADOR Conference 2012
CountryUnited Kingdom
CityManchester
Period25/07/1227/07/12

Keywords

  • Bullet
  • Haptic assembly
  • Haptics
  • Physics engine
  • PhysX
  • Virtual assembly
  • Virtual reality (VR)

ASJC Scopus subject areas

  • Mechanics of Materials

Fingerprint Dive into the research topics of 'An evaluation of physics engines and their application in haptic virtual assembly environments'. Together they form a unique fingerprint.

Cite this