An embodied interface for teaching computational thinking

Judith Good, Pablo Romero, Benedict D. Boulay, Henry Reid, Katherine Howland, Judy Robertson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We describe an innovative educational system designed to, firstly, motivate young people to engage with computational concepts and secondly, provide them with tools to do so in an embodied manner. The interface is designed as a "magic mirror" in which users can, through augmented reality technology, take on the role of a character and control the character's movements via their own movements. They are able to record movements, and using a Wii Remote as a mouse and pointing device, organise these movements into sequences. We are now working on ways in which the recorded movements can be manipulated in ways that foster computational thinking. Copyright 2008 ACM.

Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Intelligent User Interfaces 2008, IUI'08
Pages333-336
Number of pages4
DOIs
Publication statusPublished - 2008
Event13th International Conference on Intelligent User Interfaces 2008 - Maspalomas, Gran Canaria, Spain
Duration: 13 Jan 200816 Jan 2008

Conference

Conference13th International Conference on Intelligent User Interfaces 2008
Abbreviated titleIUI'08
CountrySpain
CityMaspalomas, Gran Canaria
Period13/01/0816/01/08

Keywords

  • Augmented reality
  • Computational thinking
  • Embodied interfaces

Fingerprint Dive into the research topics of 'An embodied interface for teaching computational thinking'. Together they form a unique fingerprint.

  • Cite this

    Good, J., Romero, P., Boulay, B. D., Reid, H., Howland, K., & Robertson, J. (2008). An embodied interface for teaching computational thinking. In Proceedings of the 13th International Conference on Intelligent User Interfaces 2008, IUI'08 (pp. 333-336) https://doi.org/10.1145/1378773.1378823