We explore the effect of the behaviour of a virtual robot agent in the context of a real-world treasure-hunt activity carried out by children aged 11-12. We compare three conditions: a traditional paper-based treasure hunt, along with a virtual robot on a tablet which provides either neutral or affective feedback during the treasure hunt. The initial results of the study suggest that the use of the virtual robot increased the perceived difficulty of the instruction-following task, while the affective robot feedback in particular made the questions seem more difficult to answer.
|Title of host publication||Proceedings of the ICMI 2014 Workshop on Multimodal, Multi-Party, Real-World Human-Robot Interaction|
|Publisher||Association for Computing Machinery|
|Number of pages||2|
|Publication status||Published - 16 Nov 2014|