Adventure Author: A learning environment to support creative design

Judy Robertson, Keiron Nicholson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

32 Citations (Scopus)

Abstract

Creative design tasks are both challenging and rewarding for learners. While it is exciting to design a new product of which one can be proud, there can be many frustrations along the way. This paper considers the challenges faced by young people as they create their own computer games. It describes an initial model of the creative process involved in game design and presents qualitative analysis of interview data from two field studies focusing on the source and evolution of young people's ideas. The theoretically informed model of the creative process, and the empirical results are used to inform the design of software scaffolding for an interactive learning environment called Adventure Author. Copyright 2007 ACM.

Original languageEnglish
Title of host publicationProceedings of the 6th international Conference on Interaction Design And Children, IDC 2007
Pages37-44
Number of pages8
DOIs
Publication statusPublished - 2007
Event6th international Conference on Interaction Design And Children - Aalborg, Denmark
Duration: 6 Jun 20076 Aug 2007

Conference

Conference6th international Conference on Interaction Design And Children
Abbreviated titleIDC 2007
CountryDenmark
CityAalborg
Period6/06/076/08/07

Keywords

  • Children
  • Creativity
  • Game design
  • Software scaffolding

Fingerprint Dive into the research topics of 'Adventure Author: A learning environment to support creative design'. Together they form a unique fingerprint.

  • Cite this

    Robertson, J., & Nicholson, K. (2007). Adventure Author: A learning environment to support creative design. In Proceedings of the 6th international Conference on Interaction Design And Children, IDC 2007 (pp. 37-44) https://doi.org/10.1145/1297277.1297285