Advances in balance and biofeedback measurement: the case for health-based, postural serious games

Theodore Lim, Daniil Iurchenko, Gnanathusharan Rajendran, Aparajithan Sivanathan, James Millar Ritchie

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Health games are increasingly seen as a means to address issues from therapy and rehabilitation. Yet, as a transformative technology, rarely have such games been explored or exploited to assist research into pathologies. Serious games for research (SGR) to uncover pathologies would allow clinicians to develop new differential diagnostics while providing a positive experience for the subject. This paper is not about game design; nevertheless it presents an outlook to considerations that could be taken forward when developing health-based SGRs for pathomechanics, etiopathogenesis and biofeedback. This work relates to preliminary studies on balance challenges manifested in pathologies of the central nervous system. As technology advancements seek to augment human sensory contact between virtual and real worlds this may impact on how virtual environments are used and designed in future. As a consequence heightened sensory (or lack of thereof) may result in falls, for example users with vestibular disorder – because postural stability is a key aspect of motor ability that allows individuals to sustain and maintain the desired physical position of their body Here, our investigation is specific to functional correspondence of the incidental properties in human body sway between healthy subjects and subjects with dyslexia. Our early results suggest postural sway between healthy subjects and those with mild disorders can be distinguished.
Original languageEnglish
Title of host publicationProceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
Number of pages8
Publication statusE-pub ahead of print - 21 Aug 2016
EventASME International Design Engineering Technical Conference and Computer and Information in Engineering Conference 2016 - Charlotte, North Carolina, United States
Duration: 21 Aug 201624 Aug 2016

Conference

ConferenceASME International Design Engineering Technical Conference and Computer and Information in Engineering Conference 2016
Abbreviated titleIDETC/CIE 2016
CountryUnited States
CityCharlotte, North Carolina
Period21/08/1624/08/16

Fingerprint Dive into the research topics of 'Advances in balance and biofeedback measurement: the case for health-based, postural serious games'. Together they form a unique fingerprint.

  • Cite this

    Lim, T., Iurchenko, D., Rajendran, G., Sivanathan, A., & Ritchie, J. M. (2016). Advances in balance and biofeedback measurement: the case for health-based, postural serious games. In Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference [IDETC2016-59201]