Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering

Robert Wendrich, Theodore Lim, Jannicke Baalsrud Hauge, Andrea Vitali

Research output: Contribution to conferenceOther

Abstract

The purpose of this VES panel is to encourage discussion and exchange of views about current and new trends for Virtual and Immersive/Blended Systems and the transference of knowledge over multiple domains. As the market and/or industrial interest in virtual environments increase, new technologies and techniques are proposed. In recent years we have observed a trend on the use of low-cost devices, sometimes taken from the gaming industry in industrial applications. Furthermore, companies are investing billions into making immersive virtual worlds and augmented reality widely available to mainstream public in mass quantities (i.e., especially for “gamer” consumers, but also a wide range of other applications). We have also seen a trend in customization. Nowadays, thanks to the availability of 3-D AM technologies as well as open-source electronic prototyping platform, custom interfaces can be easily designed and build. In addition to the above, we have observed a shift of interest from Virtual Environment to Mixed ones, sometimes called Augmented, sometimes named “Blended.” As the number of applications increases, new challenges are presented to the scientific community. The various issues and topics will be presented and discussed by the panel.
Original languageEnglish
Publication statusPublished - 26 Aug 2018
EventASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference - Quebec City Convention Center, Quebec City, Canada
Duration: 26 Aug 201829 Aug 2018
https://www.asme.org/events/idetccie

Conference

ConferenceASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference
Abbreviated titleIDETC/CIE 2018
CountryCanada
CityQuebec City
Period26/08/1829/08/18
Internet address

Fingerprint

Virtual reality
Augmented reality
Industrial applications
Industry
Availability
Costs
Engineering design
Digital technology
Technology system
Virtual environments
Customization
Gaming
Transference
Investing
Virtual worlds
Scientific community
Prototyping
Open source

Keywords

  • Virtual Reality
  • virtual environments
  • Cyber-physical system
  • Engineering design
  • Design
  • Gamification

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Information Systems and Management
  • Industrial and Manufacturing Engineering
  • Electrical and Electronic Engineering
  • Control and Systems Engineering
  • Media Technology

Cite this

Wendrich, R., Lim, T., Hauge, J. B., & Vitali, A. (2018). Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering. ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Quebec City, Canada.
Wendrich, Robert ; Lim, Theodore ; Hauge, Jannicke Baalsrud ; Vitali, Andrea. / Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering. ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Quebec City, Canada.
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abstract = "The purpose of this VES panel is to encourage discussion and exchange of views about current and new trends for Virtual and Immersive/Blended Systems and the transference of knowledge over multiple domains. As the market and/or industrial interest in virtual environments increase, new technologies and techniques are proposed. In recent years we have observed a trend on the use of low-cost devices, sometimes taken from the gaming industry in industrial applications. Furthermore, companies are investing billions into making immersive virtual worlds and augmented reality widely available to mainstream public in mass quantities (i.e., especially for “gamer” consumers, but also a wide range of other applications). We have also seen a trend in customization. Nowadays, thanks to the availability of 3-D AM technologies as well as open-source electronic prototyping platform, custom interfaces can be easily designed and build. In addition to the above, we have observed a shift of interest from Virtual Environment to Mixed ones, sometimes called Augmented, sometimes named “Blended.” As the number of applications increases, new challenges are presented to the scientific community. The various issues and topics will be presented and discussed by the panel.",
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author = "Robert Wendrich and Theodore Lim and Hauge, {Jannicke Baalsrud} and Andrea Vitali",
year = "2018",
month = "8",
day = "26",
language = "English",
note = "ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, IDETC/CIE 2018 ; Conference date: 26-08-2018 Through 29-08-2018",
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Wendrich, R, Lim, T, Hauge, JB & Vitali, A 2018, 'Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering' ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Quebec City, Canada, 26/08/18 - 29/08/18, .

Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering. / Wendrich, Robert; Lim, Theodore; Hauge, Jannicke Baalsrud; Vitali, Andrea.

2018. ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Quebec City, Canada.

Research output: Contribution to conferenceOther

TY - CONF

T1 - Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering

AU - Wendrich, Robert

AU - Lim, Theodore

AU - Hauge, Jannicke Baalsrud

AU - Vitali, Andrea

PY - 2018/8/26

Y1 - 2018/8/26

N2 - The purpose of this VES panel is to encourage discussion and exchange of views about current and new trends for Virtual and Immersive/Blended Systems and the transference of knowledge over multiple domains. As the market and/or industrial interest in virtual environments increase, new technologies and techniques are proposed. In recent years we have observed a trend on the use of low-cost devices, sometimes taken from the gaming industry in industrial applications. Furthermore, companies are investing billions into making immersive virtual worlds and augmented reality widely available to mainstream public in mass quantities (i.e., especially for “gamer” consumers, but also a wide range of other applications). We have also seen a trend in customization. Nowadays, thanks to the availability of 3-D AM technologies as well as open-source electronic prototyping platform, custom interfaces can be easily designed and build. In addition to the above, we have observed a shift of interest from Virtual Environment to Mixed ones, sometimes called Augmented, sometimes named “Blended.” As the number of applications increases, new challenges are presented to the scientific community. The various issues and topics will be presented and discussed by the panel.

AB - The purpose of this VES panel is to encourage discussion and exchange of views about current and new trends for Virtual and Immersive/Blended Systems and the transference of knowledge over multiple domains. As the market and/or industrial interest in virtual environments increase, new technologies and techniques are proposed. In recent years we have observed a trend on the use of low-cost devices, sometimes taken from the gaming industry in industrial applications. Furthermore, companies are investing billions into making immersive virtual worlds and augmented reality widely available to mainstream public in mass quantities (i.e., especially for “gamer” consumers, but also a wide range of other applications). We have also seen a trend in customization. Nowadays, thanks to the availability of 3-D AM technologies as well as open-source electronic prototyping platform, custom interfaces can be easily designed and build. In addition to the above, we have observed a shift of interest from Virtual Environment to Mixed ones, sometimes called Augmented, sometimes named “Blended.” As the number of applications increases, new challenges are presented to the scientific community. The various issues and topics will be presented and discussed by the panel.

KW - Virtual Reality

KW - virtual environments

KW - Cyber-physical system

KW - Engineering design

KW - Design

KW - Gamification

M3 - Other

ER -

Wendrich R, Lim T, Hauge JB, Vitali A. Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering. 2018. ASME 2018 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Quebec City, Canada.