A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App

Ana-Maria Salai, Lynne Baillie

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Overactive Bladder (OAB) is a widespread condition, affecting 20% of the population. Even though it is a treatable condition, people often do not seek treatment. In this paper, we describe how we co-designed and evaluated with 30 stakeholders (9 medical professionals and 21 end-users) an OAB mobile health application that aims to increase adherence to self-managed treatment. Our results support previous research that visualizing progress, setting goals, receiving reminders and feedback increases use. We discovered that games could be used successfully as a distraction technique for urge suppression. Contrary to the current research direction, automatically calculated features could be a detriment to app interaction. Regarding evaluation, we found that designers may not want to rely only on questionnaires when assessing the success of a game and its emotional impact on users.
LanguageEnglish
Title of host publicationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery, Inc
Publication statusPublished - 2019
Event2019 ACM CHI Conference on Human Factors in Computing Systems - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
https://chi2019.acm.org/

Conference

Conference2019 ACM CHI Conference on Human Factors in Computing Systems
Abbreviated titleCHI 2019
CountryUnited Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

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Cite this

Salai, A-M., & Baillie, L. (2019). A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Association for Computing Machinery, Inc.
Salai, Ana-Maria ; Baillie, Lynne. / A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc, 2019.
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abstract = "Overactive Bladder (OAB) is a widespread condition, affecting 20{\%} of the population. Even though it is a treatable condition, people often do not seek treatment. In this paper, we describe how we co-designed and evaluated with 30 stakeholders (9 medical professionals and 21 end-users) an OAB mobile health application that aims to increase adherence to self-managed treatment. Our results support previous research that visualizing progress, setting goals, receiving reminders and feedback increases use. We discovered that games could be used successfully as a distraction technique for urge suppression. Contrary to the current research direction, automatically calculated features could be a detriment to app interaction. Regarding evaluation, we found that designers may not want to rely only on questionnaires when assessing the success of a game and its emotional impact on users.",
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Salai, A-M & Baillie, L 2019, A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App. in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc, 2019 ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom, 4/05/19.

A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App. / Salai, Ana-Maria; Baillie, Lynne.

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc, 2019.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AU - Salai, Ana-Maria

AU - Baillie, Lynne

PY - 2019

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AB - Overactive Bladder (OAB) is a widespread condition, affecting 20% of the population. Even though it is a treatable condition, people often do not seek treatment. In this paper, we describe how we co-designed and evaluated with 30 stakeholders (9 medical professionals and 21 end-users) an OAB mobile health application that aims to increase adherence to self-managed treatment. Our results support previous research that visualizing progress, setting goals, receiving reminders and feedback increases use. We discovered that games could be used successfully as a distraction technique for urge suppression. Contrary to the current research direction, automatically calculated features could be a detriment to app interaction. Regarding evaluation, we found that designers may not want to rely only on questionnaires when assessing the success of a game and its emotional impact on users.

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PB - Association for Computing Machinery, Inc

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Salai A-M, Baillie L. A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc. 2019