A Video Game-Inspired Approach for a Pedestrian Guidance System Within a Railway Station

Joseph D. Preece, Mohamed Samra, Richard J. Thomas, John M. Easton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This paper presents a novel routing system for guiding a pedestrian within a train station, accounting for aspects such as distance, crowd density, and the pedestrian's accessibility requirements. We achieve this by building a system that takes inspiration from the video games industry; constructing a Three-Dimensional model, annotating the model, generating a graph data structure, and performing pathfinding algorithms to establish the shortest path between two nodes. In particular, we make use of Three-Dimensional scanning technology to build a Digital Twin of Smethwick Galton Bridge station in the United Kingdom. We then use the spatial data to extract Two-Dimensional floor plans and perform Constrained Delauney Triangulation to compute a navigational mesh. The model then constructs the relevant graph data structure, on which we perform the A∗ Algorithm to determine the most efficient path between two coordinates within the mesh, where the efficiency is based upon both distance and the crowd density within the station.

Original languageEnglish
Title of host publication2021 IEEE International Conference on Big Data
PublisherIEEE
Pages2919-2924
Number of pages6
ISBN (Electronic)9781665439022
DOIs
Publication statusPublished - 13 Jan 2022
Event2021 IEEE International Conference on Big Data - Virtual, Online, United States
Duration: 15 Dec 202118 Dec 2021

Conference

Conference2021 IEEE International Conference on Big Data
Abbreviated titleBig Data 2021
Country/TerritoryUnited States
CityVirtual, Online
Period15/12/2118/12/21

Keywords

  • extended reality
  • passenger experience
  • pedestrian guidance
  • railways

ASJC Scopus subject areas

  • Information Systems and Management
  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Information Systems

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