Abstract
This paper presents a novel routing system for guiding a pedestrian within a train station, accounting for aspects such as distance, crowd density, and the pedestrian's accessibility requirements. We achieve this by building a system that takes inspiration from the video games industry; constructing a Three-Dimensional model, annotating the model, generating a graph data structure, and performing pathfinding algorithms to establish the shortest path between two nodes. In particular, we make use of Three-Dimensional scanning technology to build a Digital Twin of Smethwick Galton Bridge station in the United Kingdom. We then use the spatial data to extract Two-Dimensional floor plans and perform Constrained Delauney Triangulation to compute a navigational mesh. The model then constructs the relevant graph data structure, on which we perform the A∗ Algorithm to determine the most efficient path between two coordinates within the mesh, where the efficiency is based upon both distance and the crowd density within the station.
| Original language | English |
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| Title of host publication | 2021 IEEE International Conference on Big Data |
| Publisher | IEEE |
| Pages | 2919-2924 |
| Number of pages | 6 |
| ISBN (Electronic) | 9781665439022 |
| DOIs | |
| Publication status | Published - 13 Jan 2022 |
| Event | 2021 IEEE International Conference on Big Data - Virtual, Online, United States Duration: 15 Dec 2021 → 18 Dec 2021 |
Conference
| Conference | 2021 IEEE International Conference on Big Data |
|---|---|
| Abbreviated title | Big Data 2021 |
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 15/12/21 → 18/12/21 |
Keywords
- extended reality
- passenger experience
- pedestrian guidance
- railways
ASJC Scopus subject areas
- Information Systems and Management
- Artificial Intelligence
- Computer Vision and Pattern Recognition
- Information Systems