A Playful Learning Exercise: Kashmir Crisis

Charlie Murray, Hans-Wolfgang Loidl, Brian Train

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper summarises the development and evaluation of a digital board game on the “Kashmir Crisis” in 2019. It is based on a card-driven board-game design of one of the authors, with the concept of “games as journalism” as one underlying design principle. As such, this is a serious game with the aim of providing information on the context of recent political events in Kashmir. In this paper we focus on the design, implementation, and evaluation of a multi-platform, digital instance of this game. The evaluation results of using the game show significantly increased engagement and slightly better learning effectiveness, compared to a control group using standard learning techniques.

Original languageEnglish
Title of host publicationGames and Learning Alliance. GALA 2021
PublisherSpringer
Pages3-13
Number of pages11
ISBN (Electronic)9783030921828
ISBN (Print)9783030921811
DOIs
Publication statusPublished - 30 Nov 2021
Event10th International Conference on Games and Learning Alliance 2021 - Virtual, Online
Duration: 1 Dec 20212 Dec 2021

Publication series

NameLecture Notes in Computer Science
Volume13134
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Games and Learning Alliance 2021
Abbreviated titleGALA 2021
CityVirtual, Online
Period1/12/212/12/21

Keywords

  • Game design
  • Playful learning
  • Serious games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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