A learner-centred design approach to developing a visual language for interactive storytelling

Katherine Howland, Judith Good, Judy Robertson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Citations (Scopus)

Abstract

Creating interactive stories in the form of narrative-based games can have motivational and educational benefits for children, but scripting languages can be a barrier to the activity. This paper describes a learner-centred design (LCD) approach to creating a visual programming language (VPL) for scripting plot events in game-based interactive stories. The LCD approach, unusual in the field of VPLs, was essential to ensure that the software effectively supported our child target users in the game creation process. Copyright 2007 ACM.

Original languageEnglish
Title of host publicationProceedings of the 6th international Conference on Interaction Design And Children, IDC 2007
Pages45-52
Number of pages8
DOIs
Publication statusPublished - 2007
Event6th international Conference on Interaction Design And Children - Aalborg, Denmark
Duration: 6 Jun 20076 Aug 2007

Conference

Conference6th international Conference on Interaction Design And Children
Abbreviated titleIDC 2007
Country/TerritoryDenmark
CityAalborg
Period6/06/076/08/07

Keywords

  • Computer game design
  • Interactive storytelling
  • Learner-centred design with children
  • Visual programming languages

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