If you made any changes in Pure these will be visible here soon.
Filter
Chapter (peer-reviewed)

Search results

  • Chapter (peer-reviewed)

    Artificial intelligence and personalization opportunities for serious games

    Brisson, A., Pereira, G., Prada, R., Pavia, A., Louchart, S., Suttie, N., Lim, T., Lopes, R., Bidarra, R., Bellotti, F., Kravcik, M. & Oliveira, M., 2012, Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games : Papers from the 2012 AIIDE Joint Workshop, AAAI Technical Report WS-12-17. p. 51-57 7 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    16 Citations (Scopus)
  • Beyond simulators, using F1 games to predict driver performance, learning and potential

    Hislop, M., Sivanathan, A., Lim, T., Ritchie, J. M., Rajendran, G. & Louchart, S., 2014, Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Springer, Vol. 8605. p. 157-171 15 p. (Lecture Notes in Computer Science; vol. 8605).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform

    González-Badillo, G., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M. & Garbaya, S., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 231-234 4 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Idealising mesh modelling for haptic enabled services and operands

    Govea-Valladares, E., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M., Yan, X. T., Arnez, V. & Hernandez, E., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 93-96 4 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Interoperability strategies for serious games development

    Stanascu, I. A., Stefan, A., Kravcik, M., Lim, T. & Bidarra, R., 26 Apr 2012, Proceedings of the 8th International Scientific Conference eLearning and Software for Education. Roceanu, I. (ed.). Editura Universitara, p. 373-378 6 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Knowledge Capture in Virtual Reality and Beyond

    Ritchie, J. M., Lim, T., Sung, R., Sivanathan, A., Fletcher, C., Liu, Y., Kosmadoudi, Z., Gonzalez-Badillo, G. & Medellin-Castillo, H. I., 2014, Advances in Computers and Information in Engineering Research. Michopoulos, J. G., Paredis, C. J. J., Rosen, D. W. & Vance, J. M. (eds.). American Society of Mechanical Engineers, Vol. 1. p. 531-556 25 p. (Advances in Computers and Information in Engineering Research).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  • Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

    Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Martinez-Ortiz, I., Moreno-Ger, P., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Berta, R., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 23-34 11 p. (Lecture Notes in Computer Science; vol. 8395).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

    18 Citations (Scopus)
  • Serious game for quantum research

    Brown, O., Truesdale, J., Louchart, S., McEndoo, S., Maniscalco, S., Robertson, J., Lim, T. & Kilbride, S., 2013, Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Ma, M., Oliveira, M. F., Petersen, S. & Baalsrud Hauge, J. (eds.). Springer, Vol. 8101. p. 178-187 10 p. (Lecture Notes in Computer Science; vol. 8101).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    2 Citations (Scopus)
    10 Downloads (Pure)
  • Serious game mechanics, workshop on the ludo-pedagogical mechanism

    Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Brown, D., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 186-189 4 p. (Lecture Notes in Computer Science; vol. 8395).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

    1 Citation (Scopus)
  • Study design and data gathering guide for serious games’ evaluation

    Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T. & Ritchie, J. M., 2014, Psychology, Pedagogy, and Assessment in Serious Games. Connolly, T. M., Hainey, T., Boyle, E., Baxter, G. & Moreno-Ger, P. (eds.). IGI Global, p. 394-419 26 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    13 Citations (Scopus)