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  • 2012

    Artificial intelligence and personalization opportunities for serious games

    Brisson, A., Pereira, G., Prada, R., Pavia, A., Louchart, S., Suttie, N., Lim, T., Lopes, R., Bidarra, R., Bellotti, F., Kravcik, M. & Oliveira, M., 2012, Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games : Papers from the 2012 AIIDE Joint Workshop, AAAI Technical Report WS-12-17. p. 51-57 7 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    16 Citations (Scopus)
  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform

    González-Badillo, G., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M. & Garbaya, S., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 231-234 4 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Idealising mesh modelling for haptic enabled services and operands

    Govea-Valladares, E., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M., Yan, X. T., Arnez, V. & Hernandez, E., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 93-96 4 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Interoperability strategies for serious games development

    Stanascu, I. A., Stefan, A., Kravcik, M., Lim, T. & Bidarra, R., 26 Apr 2012, Proceedings of the 8th International Scientific Conference eLearning and Software for Education. Roceanu, I. (ed.). Editura Universitara, p. 373-378 6 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • 2013

    Serious game for quantum research

    Brown, O., Truesdale, J., Louchart, S., McEndoo, S., Maniscalco, S., Robertson, J., Lim, T. & Kilbride, S., 2013, Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Ma, M., Oliveira, M. F., Petersen, S. & Baalsrud Hauge, J. (eds.). Springer, Vol. 8101. p. 178-187 10 p. (Lecture Notes in Computer Science; vol. 8101).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    2 Citations (Scopus)
    10 Downloads (Pure)
  • 2014

    Beyond simulators, using F1 games to predict driver performance, learning and potential

    Hislop, M., Sivanathan, A., Lim, T., Ritchie, J. M., Rajendran, G. & Louchart, S., 2014, Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Springer, Vol. 8605. p. 157-171 15 p. (Lecture Notes in Computer Science; vol. 8605).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  • Knowledge Capture in Virtual Reality and Beyond

    Ritchie, J. M., Lim, T., Sung, R., Sivanathan, A., Fletcher, C., Liu, Y., Kosmadoudi, Z., Gonzalez-Badillo, G. & Medellin-Castillo, H. I., 2014, Advances in Computers and Information in Engineering Research. Michopoulos, J. G., Paredis, C. J. J., Rosen, D. W. & Vance, J. M. (eds.). American Society of Mechanical Engineers, Vol. 1. p. 531-556 25 p. (Advances in Computers and Information in Engineering Research).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  • Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

    Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Martinez-Ortiz, I., Moreno-Ger, P., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Berta, R., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 23-34 11 p. (Lecture Notes in Computer Science; vol. 8395).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

    18 Citations (Scopus)
  • Serious game mechanics, workshop on the ludo-pedagogical mechanism

    Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Brown, D., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 186-189 4 p. (Lecture Notes in Computer Science; vol. 8395).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

    1 Citation (Scopus)
  • Study design and data gathering guide for serious games’ evaluation

    Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T. & Ritchie, J. M., 2014, Psychology, Pedagogy, and Assessment in Serious Games. Connolly, T. M., Hainey, T., Boyle, E., Baxter, G. & Moreno-Ger, P. (eds.). IGI Global, p. 394-419 26 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    13 Citations (Scopus)