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Research Output 1997 2019

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Chapter (peer-reviewed)
2014

Beyond simulators, using F1 games to predict driver performance, learning and potential

Hislop, M., Sivanathan, A., Lim, T., Ritchie, J. M., Rajendran, G. & Louchart, S., 2014, Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Springer, Vol. 8605. p. 157-171 15 p. (Lecture Notes in Computer Science; vol. 8605).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

learning performance
driver
learning
expert
simulation

Knowledge Capture in Virtual Reality and Beyond

Ritchie, J. M., Lim, T., Sung, R., Sivanathan, A., Fletcher, C., Liu, Y., Kosmadoudi, Z., Gonzalez-Badillo, G. & Medellin-Castillo, H. I., 2014, Advances in Computers and Information in Engineering Research. Michopoulos, J. G., Paredis, C. J. J., Rosen, D. W. & Vance, J. M. (eds.). American Society of Mechanical Engineers, Vol. 1. p. 531-556 25 p. (Advances in Computers and Information in Engineering Research).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Virtual reality
Personnel
Costs
Knowledge management
Systems engineering

Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Martinez-Ortiz, I., Moreno-Ger, P., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Berta, R., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 23-34 11 p. (Lecture Notes in Computer Science; vol. 8395).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

mechanic
narrative
knowledge acquisition
semiotics
learning environment

Serious game mechanics, workshop on the ludo-pedagogical mechanism

Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Brown, D., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 186-189 4 p. (Lecture Notes in Computer Science; vol. 8395).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Mechanics
Serious games
Processing

Study design and data gathering guide for serious games’ evaluation

Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T. & Ritchie, J. M., 2014, Psychology, Pedagogy, and Assessment in Serious Games. Connolly, T. M., Hainey, T., Boyle, E., Baxter, G. & Moreno-Ger, P. (eds.). IGI Global, p. 394-419 26 p.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

evaluation
learning
education
experience
2013

Serious game for quantum research

Brown, O., Truesdale, J., Louchart, S., McEndoo, S., Maniscalco, S., Robertson, J., Lim, T. & Kilbride, S., 2013, Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Ma, M., Oliveira, M. F., Petersen, S. & Baalsrud Hauge, J. (eds.). Springer, Vol. 8101. p. 178-187 10 p. (Lecture Notes in Computer Science; vol. 8101).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Physics
Design of experiments
Serious games
2012

Artificial intelligence and personalization opportunities for serious games

Brisson, A., Pereira, G., Prada, R., Pavia, A., Louchart, S., Suttie, N., Lim, T., Lopes, R., Bidarra, R., Bellotti, F., Kravcik, M. & Oliveira, M., 2012, Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games : Papers from the 2012 AIIDE Joint Workshop, AAAI Technical Report WS-12-17. p. 51-57 7 p.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Reusability
Artificial intelligence
Sensors
Serious games

Effect of weight perception on human performance in a haptic-enabled virtual assembly platform

González-Badillo, G., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M. & Garbaya, S., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 231-234 4 p.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Automation
Feedback
Planning
Costs

Idealising mesh modelling for haptic enabled services and operands

Govea-Valladares, E., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M., Yan, X. T., Arnez, V. & Hernandez, E., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 93-96 4 p.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Virtual reality
Planning
Medical applications
Process planning
Visualization

Interoperability strategies for serious games development

Stanascu, I. A., Stefan, A., Kravcik, M., Lim, T. & Bidarra, R., 26 Apr 2012, Proceedings of the 8th International Scientific Conference eLearning and Software for Education. Roceanu, I. (ed.). Editura Universitara, p. 373-378 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

scenario
education
programming language
technical development
costs