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Research Output 1997 2019

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Conference contribution
2019

Integrating self-determination and self-efficacy in game design

Jamshidifarsani, H., Tamayo-Serrano, P., Garbaya, S., Lim, T. & Blazevic, P., 22 Jan 2019, Games and Learning Alliance: GALA 2018. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer, p. 178-190 13 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Self-efficacy
Game Design
Game
Serious Games
Mechanics
2018

Control-display affordances in simulation based education

Harper, S., Sivanathan, A., Lim, T., McGibbon, S. & Ritchie, J. M., 2018, ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2018-85352

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Education
Display devices
Virtual reality
Navigation
Cyber Physical System

Development of a Mixed Reality Game for Simulation Based Education

Harper, S., Sivanathan, A., Lim, T., McGibbon, S. & Ritchie, J. M., 2018, Proceedings of the 12th European Conference on Games Based Learning. Ciussi, M. (ed.). Academic Conferences and Publishing International , p. 212-220 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Grinding mills
Education
Demonstrations
Students
Feedback
2017

A Cyber-Physical Gaming System for Vocational Training

Sivanathan, A., McGibbon, S., Lim, T., Ritchie, J. M. & Abdel - Wahab, M. S., 31 Aug 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. DETC2017-67560. (ASME Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Ecology
Sensor networks
Mechanics
Education

A Virtual CMM Inspection Tool for Capturing Planning Strategies

Anagnostakis, D., Ritchie, J. M., Lim, T., Sung, R. & Dewar, R., 3 Nov 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. 10 p. DETC2017-67519

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Coordinate measuring machines
Inspection
Planning
Knowledge engineering

ConvNet-Based Optical Recognition for Engineering Drawings

Brock, A., Lim, T., Ritchie, J. M. & Weston, N., 9 Aug 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. DETC2017-68186

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Drawing (graphics)
Optical character recognition

Haptic Virtual Reality DFMA - A Case Study

Read, A., Ritchie, J. M. & Lim, T., 7 Dec 2017, Virtual Reality and Augmented Reality: EuroVR 2017. Barbic, J., D'Cruz, M., Latoschik, M., Slater, M. & Bourdot, P. (eds.). Vol. 10700. p. 24-38 (Lecture Notes in Computer Science; vol. 10700).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Mechanical engineering
Feedback
2016

Advances in balance and biofeedback measurement: the case for health-based, postural serious games

Lim, T., Iurchenko, D., Rajendran, G., Sivanathan, A. & Ritchie, J. M., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. 8 p. IDETC2016-59201

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pathology
Healthy Volunteers
Health
Technology
Dyslexia

Analysis on educating mechanical engineers through serious games using pervasive technologies

Baalsrud Hauge, J. M., Lim, T., Kalverkamp, M., Haase, F. & Bellotti, F., 22 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59826

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Engineers
Students
Virtual reality
User interfaces
Serious games

A unity sketch based modelling environment for virtual assembly and machining to evaluate DFMA metrics

Read, A., Lim, T. & Ritchie, J. M., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference 2016. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59202

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Machining
Concurrent engineering
Cost reduction
Product development
Engines

CONTEXT-AWARE CONTENT GENERATION FOR VIRTUAL ENVIRONMENTS

Brock, A., Lim, T., Ritchie, J. M. & Weston, N., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference 2016. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59997

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Algebra
Sampling

Knowledge Capture in CMM Inspection Planning: Barriers and Challenges

Anagnostakis, D., Ritchie, J. M., Lim, T., Sivanathan, A., Dewar, R., Sung, R., Bosche, F. N. & Carozza, L., 2016, Procedia CIRP: The Sixth International Conference on Changeable, Agile, Reconfigurable and Virtual Production (CARV2016). Nassehi, A. & Newman, S. (eds.). Vol. 52. p. 216-221 (Procedia CIRP; vol. 52).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Coordinate measuring machines
Inspection
Planning
Automation
Large scale systems

Towards modding and reengineering digital games for education

Stanescu, I. A., Hauge, J. B., Stefan, A. & Lim, T., 2016, Games and Learning Alliance: 4th International Conference, GALA 2015, Revised Selected Papers. De Gloria, A. & Veltkamp, R. (eds.). Springer International Publishing, p. 550-559 10 p. (Lecture Notes in Computer Science; vol. 9599).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Reengineering
Reusability
Education
Game
Serious Games

VES 2020: A Virtual Exploration in Real Usefulness

Wendrich, R., Hoffman, H. & Lim, T., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE. American Society of Mechanical Engineers, CIE-29

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ecosystems
Virtual reality
Mechanical engineering
Amplification
Decision making
2015

From gameplay experience to haptic-aided process planning

Lim, T., Ritchie, J. M. & Fletcher, C., 2015, (Accepted/In press) Proceedings of the ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. p. 1-9 9 p. DETC2015-46500

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Process planning
Computer aided process planning
Product design
Virtual reality

Game Mechanics supporting pervasive learning and experience in Games, Serious Games, and Interactive & Social Media

Baalsrud Hauge, J. M., Lim, T., Louchart, S., Stanescu, I. A., Ma, M. & Marsh, T., 2015, Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 – October 2, 2015, Proceedings. Chorianopoulos, K., Divitini, M., Baalsrud Hauge, J., Jaccheri, L. & Malaka, R. (eds.). Springer, Vol. 9353. p. 560–565 6 p. (Lecture Notes in Computer Science; vol. 9353).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Mechanics
Serious games
Processing
Industry

Integrating gamification in mechanical engineering systems to support knowledge processes

Baalsrud Hauge, J. M., Stanescu, I. A., Carvalho, M. B., Stefan, A., Banica, M. & Lim, T., 2015, ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2015-47695

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Systems Engineering
Mechanical engineering
Systems engineering
User interfaces
Technological Change

Serious game mechanics, workshop on the ludo-pedagogical mechanism

Lim, T., Louchart, S., Suttie, N., Hauge, J. B., Earp, J., Ott, M., Arnab, S., Brown, D., Stanescu, I. A., Bellotti, F. & Carvalho, M., 2015, Games and Learning Alliance. Springer International Publishing, Vol. 9221. p. 174-183 10 p. (Lecture Notes in Computer Science; vol. 9221).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Game Design
Serious Games
Mechanics
Design Patterns
Instructional Design

Serious game mechanics and opportunities for reuse

Hauge, J. B., Stanescu, I. A., Stefan, A., Lim, T., Carvalho, M. B., Louchart, S. & Arnab, S., 2015, Proceedings of the 11th International Conference eLearning and Software for Education: Rethinking education by leveraging the eLearning pillar of the Digital Agenda for Europe. Roceanu, I. (ed.). Romania: Carol I NDU Publishing House, Vol. 2. p. 19-27 9 p. 40

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mechanics
Electric grounding
Serious games
Costs

The environmental impact assessment of a company's manufacturing system

Anagnostakis, D., Ritchie, J. M. & Lim, T., 2015, (Accepted/In press) Proceedings of the ASME 2015 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Environmental impact assessments
Energy utilization
Industry
Carbon
Discrete event simulation
2014

Harmonizing interoperability - Emergent serious gaming in playful stochastic cad environments

Kosmadoudi, Z., Lim, T., Ritchie, J. M., Liu, Y., Sung, R., Hauge, J. B., Garbaya, S., Wendrich, R. E. & Stanescu, I. A., 2014, Games and Learning Alliance . Springer, Vol. 8605. p. 390-399 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8605).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Gaming
Computer-aided Design
Interoperability
Computer aided design
Serious Games

Strategies and Tools to Enable Reuse in Serious Games Ecosystems and Beyond

Stanescu, I. A., Stefan, A., Lim, T., Baalsrud Hauge, J., Wendrich, R., Neagu, G. & Bellotti, F., 24 Apr 2014, Let's build the future through learning innovatio: Proceedings of the 10th International Scientific Conference "eLearning and Software for Education" Bucharest, April 24 - 25, 2014. Roceanu, I. (ed.). Universitatea Nationala de Aparare Carol I, Vol. 1. p. 363-372 10 p. (Conference proceedings of "eLearning and Software for Education" (eLSE)).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ecosystems
Reusability
Serious games
Sustainable development
Pipelines

The evaluation of a Virtual-Aided Design Engineering Review (VADER) System for automated knowledge capture and reuse

Sung, R., Ritchie, J. M., Lim, T., Sivanathan, A. & Chantler, M., 2014, ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 2B. 9 p. DETC2013-12030

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Knowledge engineering
Virtual reality
Data fusion
Costs
Industry

Towards a Cyber-Physical Gaming System for Training in the Construction and Engineering Industry

Sivanathan, A., Abdel-Wahab, M., Bosché, F. & Lim, T., 17 Aug 2014, ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2014-34930

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Feedback
Industry
Ladders
Mechanical engineering
Construction industry

Virtual training of assembly tasks using virtual reality techniques and haptic systems

Gallegos-Nieto, E., Medellín-Castillo, H. I., González-Badillo, G. & Lim, T., 2014, ASME International Mechanical Engineering Congress and Exposition, Proceedings (IMECE). American Society of Mechanical Engineers, Vol. 2B. 39270

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Computer systems
Feedback
Planning
Process planning
2013

Interoperability scenarios in serious games ecosystems: the impact on FInES

Stanescu, I. A., Stefan, A., Gheorghe Filip, F., Kittl, C. & Lim, T., 2013, Proceedings of the 7th IFAC Conference on Manufacturing Modelling, Management, and Control, 2013. Vol. 7. p. 1334-1339 6 p. (IFAC Papers Online; vol. 7, no. 1).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Enterprise systems
Scenarios
World Wide Web
Serious games
Interoperability

Theoretical considerations towards authoring emergent narrative

Suttie, N., Louchart, S., Aylett, R. & Lim, T., 1 Dec 2013, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8230 LNCS. p. 205-216 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8230 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Authoring
Feedback
Storytelling
Rendering
Narrative
2012

A Haptic approach to computer aided process planning

Fletcher, C., Ritchie, J. M. & Lim, T., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & LI, L. (eds.). p. 37-40 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer aided process planning
Machining
Process planning
Virtual reality
Artificial intelligence

An evaluation of physics engines and their application in haptic virtual assembly environments

González-Badillo, G., Medellin-Castillo, H., Yu, H., Lim, T., Ritchie, J. M. & Garbaya, S., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 227-230

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Physics
Engines
Virtual reality
Geometry

A novel haptic model and environment for maxillofacial surgical operation planning and manipulation

Yan, X. T., Hernandez, E., Arnez, V., Govea-Valladares, E., Lim, T., Li, Y., Corney, J. & Villela, F., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). Springer, p. 109-112 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Bone
Planning
Haptic interfaces
Digital Imaging and Communications in Medicine (DICOM)
Feedback

Pilot study of a haptic soldering environment

Sung, R., Ritchie, J. M., Lim, T., Dewar, R. & Weston, N., 17 Apr 2012, Predicting Perceptions: Proceedings of the 3rd International Conference on Appearance,. Lulu Press, p. 92-95 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Soldering
Electronic equipment
Industry
Knowledge capture
Logging
2010

Evaluating user interfaces for engineering tasks with biometric logging

Kosmadoudi, Z., Sung, R., Liu, Y., Lim, T. & Ritchie, J. M., 2010, Tools and Methods of Competitive Engineering: Proceedings of the Eighth International Symposium on Tools and Methods of Competitive Engineering--TMCE 2010, April 12-16, 2008, Ancona, Italy. Horvath, I., Mandorli, F. & Rusak, Z. (eds.). Delft: Delft University of Technology, Vol. 1. p. 267-276 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Biometrics
User interfaces
Productivity
Computer aided design
Engineers
2009

Assembly planning and motion study using virtual reality

Sung, R. C. W., Ritchie, J. M., Lim, T. & Medellin, H., 2009, Proceedings of the ASME/AFM World Conference on Innovative Virtual Reality 2009, WINVR2009. p. 31-38 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Planning
Computer aided process planning
Time and motion study
Process planning

Automated capture of design knowledge using a virtual creature design environment

Sung, R., Ritchie, J. M., Lim, T., Rea, H. & Corney, J., 8 Jun 2009, Proceedings of ISAGA (International Simulation And Gaming Association 40th Annual Conference), Singapore, June 29 - July 3. Society of Simulation and Gaming of Singapore, p. Session O-22:110007_ISAGA2009 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Engineers
Online systems
Computer aided design

Information system methodologies in game industries: Session O-25:110018_ISAGA2009

Kosmadoudi, Z., Pooley, R. J., Lim, T., Ritchie, J. M. & Sung, R., 16 Jun 2009, Learn to Game, Game to Learn, Proceedings of the 40th Conference ISAGA 2009 . Society of Simulation and Gaming of Singapore, 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Information systems
Industry
Cost reduction
Communication

Tactile microsensor arrays for virtual reality

Liu, Y., Watson, D., Lim, T., Ritchie, J. M. & Shu, W., 8 Jun 2009, Learn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009.. p. Sesion O-22:110057_ISAGA2009 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Interactive devices
Microsensors
Sensor arrays
Microarrays
Virtual reality

Virtual bloxing - Assembly rapid prototyping of near net shapes

Lim, T., Medellin, H., Sung, R., Ritchie, J. & Corney, J., 2009, Proceedings of the ASME/AFM World Conference on Innovative Virtual Reality 2009, WINVR2009. p. 151-156 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Rapid prototyping
Virtual reality
Processing

Why are video-games relevant test-beds for studying interactivity for engineers and AI researchers?

Louchart, S., Lim, T. & M. Al-Sulaiman, H., 15 Jun 2009, Learn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009. p. Session O-25:110115_ISAGA2009 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Engineers
2008

The use of non-intrusive user logging to capture engineering rationale, knowledge and intent during the product life cycle

Ritchie, J. M., Sung, R. C. W., Rea, H., Lim, T., Corney, J. R. & Howley, I., 2008, PICMET '08 - 2008 Portland International Center for Management of Engineering and Technology, Proceedings Technology Management for a Sustainable Economy. p. 981-989 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Knowledge engineering
Life cycle
Virtual reality
Cables
Engineers
2007

A novel approach to the generation of automatic and manual assembly plans using octrees

Medellín, H., Corney, J., Ritchie, J. M., Lim, T. & Davies, J. B. C., 2007, Electr., Rob. Autom. Mech. Conf., CERMA - Proc.. p. 614-619 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer aided design
Decomposition
Planning

Assembly based fabrication

Medellín, H., Corney, J., Lim, T., Ritchie, J. M. & Davies, J. B. C., 2007, ISAM 2007 - IEEE International Symposium on Assembly and Manufacturing. p. 154-160 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Fabrication
Robotics
Automation
Visualization
Costs

Assessment of a haptic virtual assembly system that uses physics-based interactions

Lim, T., Ritchie, J. M., Corney, J. R., Dewar, R. G., Schmidt, K. & Bergsteiner, K., 2007, ISAM 2007 - IEEE International Symposium on Assembly and Manufacturing. p. 147-153 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Physics
Virtual reality
Kinematics
Feedback
2005

Automatic decomposition and refinement of oversized components for rapid prototyping

Medellin, H., Lim, T., Corney, J., Ritchie, J. M. & Davies, J. B. C., 2005, Proceedings of the ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conferences - DETC2005: 31st Design Automation Conference. Vol. 2 B. p. 1283-1293 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Rapid prototyping
Decomposition
Fabrication
Geometry

Predicting AE attenuation in structures by geometric analysis

Lim, T., Nivesrangsan, P., Corney, J. R., Steel, J. A. & Reuben, R. L., 2005, Proceedings - International Conference on Shape Modeling and Applications, SMI'05. Vol. 2005. p. 156-163 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Computer graphics
Wave propagation
Crack propagation
Materials properties
Acoustic waves

Predicting AE attenuation in structures by geometric analysis

Lim, T., Nivesrangsan, P., Corney, J., Steel, JA. & Reuben, RL., 2005, International Conference on Shape Modeling and Applications, Proceedings. LOS ALAMITOS: IEEE, p. 155-162 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2004

Decomposition of complex models for manufacturing

Lim, T., Medellin, H., Corney, J. R., Ritchie, J. M. & Davies, J. B. C., 2004, Proceedings - Shape Modeling International SMI 2004. p. 337-341 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Decomposition
Machining centers
Geometry

Rapid prototyping through octree decomposition of 3D geometric models

Medellin, H., Corney, J., Davies, J. B. C., Lim, T. & Ritchie, J. M., 2004, Proceedings of the ASME Design Engineering Technical Conference. Vol. 3. p. 843-852 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Rapid prototyping
Decomposition
Machining
Robotics
Planning
2002

RPBloX rapid prototyping - More than just layers

Lim, T., Ritchie, J. M., Corney, J. & Davies, B. J., 2002, Proceedings of the ASME Design Engineering Technical Conference. Vol. 3. p. 111-120 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Rapid prototyping
Layered manufacturing
Computer aided manufacturing
Machine tools
Computer aided design
2001

A laminae approach to constructing geometric feature volumes

Lim, T., Corney, J. R. & Clark, D. E. R., 2001, Proceedings of the Symposium on Solid Modeling and Applications. p. 183-193 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Industry