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  • Conference contribution

    CONTEXT-AWARE CONTENT GENERATION FOR VIRTUAL ENVIRONMENTS

    Brock, A., Lim, T., Ritchie, J. M. & Weston, N., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference 2016. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59997

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Control-display affordances in simulation based education

    Harper, S., Sivanathan, A., Lim, T., McGibbon, S. & Ritchie, J. M., 2018, ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2018-85352

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • ConvNet-Based Optical Recognition for Engineering Drawings

    Brock, A., Lim, T., Ritchie, J. M. & Weston, N., 9 Aug 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. DETC2017-68186

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)
  • Decomposition of complex models for manufacturing

    Lim, T., Medellin, H., Corney, J. R., Ritchie, J. M. & Davies, J. B. C., 2004, Proceedings - Shape Modeling International SMI 2004. p. 337-341 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)
  • Development of a Mixed Reality Game for Simulation Based Education

    Harper, S., Sivanathan, A., Lim, T., McGibbon, S. & Ritchie, J. M., 2018, Proceedings of the 12th European Conference on Games Based Learning. Ciussi, M. (ed.). Academic Conferences and Publishing International , p. 212-220 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    3 Citations (Scopus)
    93 Downloads (Pure)
  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform

    González-Badillo, G., Medellín-Castillo, H. I., Yu, H., Lim, T., Ritchie, J. & Garbaya, S., 2013, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). Springer, p. 231-234 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)
  • Evaluating user interfaces for engineering tasks with biometric logging

    Kosmadoudi, Z., Sung, R., Liu, Y., Lim, T. & Ritchie, J. M., 2010, Tools and Methods of Competitive Engineering: Proceedings of the Eighth International Symposium on Tools and Methods of Competitive Engineering--TMCE 2010, April 12-16, 2008, Ancona, Italy. Horvath, I., Mandorli, F. & Rusak, Z. (eds.). Delft: Delft University of Technology, Vol. 1. p. 267-276 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)
  • From gameplay experience to haptic-aided process planning

    Lim, T., Ritchie, J. M. & Fletcher, C., 2015, (Accepted/In press) Proceedings of the ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. p. 1-9 9 p. DETC2015-46500

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Game Mechanics supporting pervasive learning and experience in Games, Serious Games, and Interactive & Social Media

    Baalsrud Hauge, J. M., Lim, T., Louchart, S., Stanescu, I. A., Ma, M. & Marsh, T., 2015, Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 – October 2, 2015, Proceedings. Chorianopoulos, K., Divitini, M., Baalsrud Hauge, J., Jaccheri, L. & Malaka, R. (eds.). Springer, Vol. 9353. p. 560–565 6 p. (Lecture Notes in Computer Science; vol. 9353).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    2 Citations (Scopus)
    102 Downloads (Pure)
  • Haptic Virtual Reality DFMA - A Case Study

    Read, A., Ritchie, J. M. & Lim, T., 7 Dec 2017, (E-pub ahead of print) Virtual Reality and Augmented Reality: EuroVR 2017. Barbic, J., D'Cruz, M., Latoschik, M., Slater, M. & Bourdot, P. (eds.). Vol. 10700. p. 24-38 (Lecture Notes in Computer Science; vol. 10700).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Harmonizing interoperability - Emergent serious gaming in playful stochastic cad environments

    Kosmadoudi, Z., Lim, T., Ritchie, J. M., Liu, Y., Sung, R., Hauge, J. B., Garbaya, S., Wendrich, R. E. & Stanescu, I. A., 2014, Games and Learning Alliance . Springer, Vol. 8605. p. 390-399 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8605).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)
  • Idealising mesh modelling for haptic enabled services and operands

    Govea-Valladares, E., Medellín-Castillo, H. I., Fletcher, C., Lim, T., Ritchie, J., Yan, X-T., Arnez, V. & Hernandez, E., 2013, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). Springer, p. 93-96 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)
  • Information system methodologies in game industries: Session O-25:110018_ISAGA2009

    Kosmadoudi, Z., Pooley, R. J., Lim, T., Ritchie, J. M. & Sung, R., 16 Jun 2009, Learn to Game, Game to Learn, Proceedings of the 40th Conference ISAGA 2009 . Society of Simulation and Gaming of Singapore, 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Integrating gamification in mechanical engineering systems to support knowledge processes

    Baalsrud Hauge, J. M., Stanescu, I. A., Carvalho, M. B., Stefan, A., Banica, M. & Lim, T., 2015, ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2015-47695

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    6 Citations (Scopus)
  • Integrating self-determination and self-efficacy in game design

    Jamshidifarsani, H., Tamayo-Serrano, P., Garbaya, S., Lim, T. & Blazevic, P., 22 Jan 2019, Games and Learning Alliance: GALA 2018. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer, p. 178-190 13 p. (Lecture Notes in Computer Science; vol. 11385).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • Interactive Digital Twins Framework for Asset Management Through Internet

    Kong, C. W., Harper, S., Mitchell, D., Blanche, J., Lim, T. & Flynn, D., 9 Feb 2021, 2020 IEEE Global Conference on Artificial Intelligence and Internet of Things (GCAIoT). IEEE, 9345890

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    5 Citations (Scopus)
    136 Downloads (Pure)
  • Interoperability scenarios in serious games ecosystems: the impact on FInES

    Stanescu, I. A., Stefan, A., Gheorghe Filip, F., Kittl, C. & Lim, T., 2013, Proceedings of the 7th IFAC Conference on Manufacturing Modelling, Management, and Control, 2013. Vol. 7. p. 1334-1339 6 p. (IFAC Papers Online; vol. 7, no. 1).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)
  • Knowledge Capture in CMM Inspection Planning: Barriers and Challenges

    Anagnostakis, D., Ritchie, J. M., Lim, T., Sivanathan, A., Dewar, R., Sung, R., Bosche, F. N. & Carozza, L., 2016, Procedia CIRP: The Sixth International Conference on Changeable, Agile, Reconfigurable and Virtual Production (CARV2016). Nassehi, A. & Newman, S. (eds.). Vol. 52. p. 216-221 (Procedia CIRP; vol. 52).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    18 Citations (Scopus)
    211 Downloads (Pure)
  • Pilot study of a haptic soldering environment

    Sung, R., Ritchie, J. M., Lim, T., Dewar, R. & Weston, N., 17 Apr 2012, Predicting Perceptions: Proceedings of the 3rd International Conference on Appearance,. Lulu Press, p. 92-95 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    96 Downloads (Pure)
  • Predicting AE attenuation in structures by geometric analysis

    Lim, T., Nivesrangsan, P., Corney, J., Steel, JA. & Reuben, RL., 2005, International Conference on Shape Modeling and Applications, Proceedings. LOS ALAMITOS: IEEE, p. 155-162 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • Predicting AE attenuation in structures by geometric analysis

    Lim, T., Nivesrangsan, P., Corney, J. R., Steel, J. A. & Reuben, R. L., 2005, Proceedings - International Conference on Shape Modeling and Applications, SMI'05. Vol. 2005. p. 156-163 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • Rapid prototyping through octree decomposition of 3D geometric models

    Medellin, H., Corney, J., Davies, J. B. C., Lim, T. & Ritchie, J. M., 2004, Proceedings of the ASME Design Engineering Technical Conference. Vol. 3. p. 843-852 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)
  • Recent testing of a micro autonomous positioning system for multi-object instrumentation

    Cochrane, W. A., Atkinson, D. C., Bailie, T. E. C., Dickson, C., Lim, T., Luo, X., Montgomery, D. M., Schnetler, H., Taylor, W. D. & Wilson, B., 13 Sep 2012, Modern Technologies in Space- and Ground-Based Telescopes and Instrumentation II. SPIE, 845019. (Proceedings of SPIE; vol. 8450).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)
  • RPBloX rapid prototyping - More than just layers

    Lim, T., Ritchie, J. M., Corney, J. & Davies, B. J., 2002, Proceedings of the ASME Design Engineering Technical Conference. Vol. 3. p. 111-120 10 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    6 Citations (Scopus)
  • Self-Certification and Safety Compliance for Robotics Platforms

    Zaki, O., Flynn, D., Blanche, J., Roe, J., Kong, C. W., Mitchell, D., Lim, T., Harper, S. & Robu, V., 4 May 2020, Offshore Technology Conference 2020. 18 p. OTC-30840-MS

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Serious game mechanics, workshop on the ludo-pedagogical mechanism

    Lim, T., Louchart, S., Suttie, N., Hauge, J. B., Earp, J., Ott, M., Arnab, S., Brown, D., Stanescu, I. A., Bellotti, F. & Carvalho, M., 2015, Games and Learning Alliance. Springer, Vol. 9221. p. 174-183 10 p. (Lecture Notes in Computer Science; vol. 9221).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • Serious game mechanics and opportunities for reuse

    Hauge, J. B., Stanescu, I. A., Stefan, A., Lim, T., Carvalho, M. B., Louchart, S. & Arnab, S., 2015, Proceedings of the 11th International Conference eLearning and Software for Education: Rethinking education by leveraging the eLearning pillar of the Digital Agenda for Europe. Roceanu, I. (ed.). Romania: Carol I NDU Publishing House, Vol. 2. p. 19-27 9 p. 40

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Strategies and Tools to Enable Reuse in Serious Games Ecosystems and Beyond

    Stanescu, I. A., Stefan, A., Lim, T., Baalsrud Hauge, J., Wendrich, R., Neagu, G. & Bellotti, F., 24 Apr 2014, Let's build the future through learning innovatio: Proceedings of the 10th International Scientific Conference "eLearning and Software for Education" Bucharest, April 24 - 25, 2014. Roceanu, I. (ed.). Universitatea Nationala de Aparare Carol I, Vol. 1. p. 363-372 10 p. (Conference proceedings of "eLearning and Software for Education" (eLSE)).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Tactile microsensor arrays for virtual reality

    Liu, Y., Watson, D., Lim, T., Ritchie, J. M. & Shu, W., 8 Jun 2009, Learn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009.. p. Sesion O-22:110057_ISAGA2009 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The analysis of design and manufacturing tasks using haptics

    Lim, T., Ritchie, J. & Sung, R., 2011, Joint VR Conference of euroVR and EGVE, 2011: Current and Future Perspectives of Virtual Reality, Augmented Reality and Mixed Reality: Industrial and Poster Track. VTT, p. 110-112 3 p. (VTT Symposium; no. 269).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The environmental impact assessment of a company's manufacturing system

    Anagnostakis, D., Ritchie, J. M. & Lim, T., 2015, (Accepted/In press) Proceedings of the ASME 2015 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2015.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The evaluation of a Virtual-Aided Design Engineering Review (VADER) System for automated knowledge capture and reuse

    Sung, R., Ritchie, J. M., Lim, T., Sivanathan, A. & Chantler, M., 2014, ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 2B. 9 p. DETC2013-12030

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    5 Citations (Scopus)
  • Theoretical considerations towards authoring emergent narrative

    Suttie, N., Louchart, S., Aylett, R. & Lim, T., 1 Dec 2013, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8230 LNCS. p. 205-216 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8230 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    10 Citations (Scopus)
  • The use of non-intrusive user logging to capture engineering rationale, knowledge and intent during the product life cycle

    Ritchie, J. M., Sung, R. C. W., Rea, H., Lim, T., Corney, J. R. & Howley, I., 2008, PICMET '08 - 2008 Portland International Center for Management of Engineering and Technology, Proceedings Technology Management for a Sustainable Economy. p. 981-989 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    10 Citations (Scopus)
  • Towards a Cyber-Physical Gaming System for Training in the Construction and Engineering Industry

    Sivanathan, A., Abdel-Wahab, M., Bosché, F. & Lim, T., 17 Aug 2014, ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2014-34930

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    152 Downloads (Pure)
  • Towards modding and reengineering digital games for education

    Stanescu, I. A., Hauge, J. B., Stefan, A. & Lim, T., 2016, Games and Learning Alliance: 4th International Conference, GALA 2015, Revised Selected Papers. De Gloria, A. & Veltkamp, R. (eds.). Springer, p. 550-559 10 p. (Lecture Notes in Computer Science; vol. 9599).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • Using VR as a tool for the automated capture and formalisation of engineering knowledge

    Ritchie, J. M., Sung, R. C. W. & Lim, T., 2011, ASME 2011 World Conference on Innovative Virtual Reality. American Society of Mechanical Engineers, p. 235-242 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)
  • VES 2020: A Virtual Exploration in Real Usefulness

    Wendrich, R., Hoffman, H. & Lim, T., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE. American Society of Mechanical Engineers, CIE-29

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Virtual bloxing - Assembly rapid prototyping of near net shapes

    Lim, T., Medellin, H., Sung, R., Ritchie, J. & Corney, J., 2009, Proceedings of the ASME/AFM World Conference on Innovative Virtual Reality 2009, WINVR2009. p. 151-156 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    5 Citations (Scopus)
  • Virtual training of assembly tasks using virtual reality techniques and haptic systems

    Gallegos-Nieto, E., Medellín-Castillo, H. I., González-Badillo, G. & Lim, T., 2014, ASME International Mechanical Engineering Congress and Exposition, Proceedings (IMECE). American Society of Mechanical Engineers, Vol. 2B. 39270

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)
  • Why are video-games relevant test-beds for studying interactivity for engineers and AI researchers?

    Louchart, S., Lim, T. & M. Al-Sulaiman, H., 15 Jun 2009, Learn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009. p. Session O-25:110115_ISAGA2009 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Conference article

    In persuit of a 'serious games mechanics': A theoretical framework to analyse relationships between 'game' and 'pedagogical aspects' of serious games

    Suttie, N., Louchart, S., Lim, T., MacVean, A., Westera, W., Djaouti, D. & Brown, D., 2012, In: Procedia Computer Science. 15, p. 314-315 2 p.

    Research output: Contribution to journalConference articlepeer-review

    Open Access
    File
    29 Citations (Scopus)
    11 Downloads (Pure)
  • Chapter (peer-reviewed)

    Artificial intelligence and personalization opportunities for serious games

    Brisson, A., Pereira, G., Prada, R., Pavia, A., Louchart, S., Suttie, N., Lim, T., Lopes, R., Bidarra, R., Bellotti, F., Kravcik, M. & Oliveira, M., 2012, Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games : Papers from the 2012 AIIDE Joint Workshop, AAAI Technical Report WS-12-17. p. 51-57 7 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    17 Citations (Scopus)
  • Beyond simulators, using F1 games to predict driver performance, learning and potential

    Hislop, M., Sivanathan, A., Lim, T., Ritchie, J. M., Rajendran, G. & Louchart, S., 2014, Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Springer, Vol. 8605. p. 157-171 15 p. (Lecture Notes in Computer Science; vol. 8605).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  • Effect of weight perception on human performance in a haptic-enabled virtual assembly platform

    González-Badillo, G., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M. & Garbaya, S., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 231-234 4 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Idealising mesh modelling for haptic enabled services and operands

    Govea-Valladares, E., Medellin-Castillo, H., Fletcher, C., Lim, T., Ritchie, J. M., Yan, X. T., Arnez, V. & Hernandez, E., 2012, Proceedings of the 37th International MATADOR Conference. Hinduja, S. & Li, L. (eds.). p. 93-96 4 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Interoperability strategies for serious games development

    Stanascu, I. A., Stefan, A., Kravcik, M., Lim, T. & Bidarra, R., 26 Apr 2012, Proceedings of the 8th International Scientific Conference eLearning and Software for Education. Roceanu, I. (ed.). Editura Universitara, p. 373-378 6 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

  • Knowledge Capture in Virtual Reality and Beyond

    Ritchie, J. M., Lim, T., Sung, R., Sivanathan, A., Fletcher, C., Liu, Y., Kosmadoudi, Z., Gonzalez-Badillo, G. & Medellin-Castillo, H. I., 2014, Advances in Computers and Information in Engineering Research. Michopoulos, J. G., Paredis, C. J. J., Rosen, D. W. & Vance, J. M. (eds.). American Society of Mechanical Engineers, Vol. 1. p. 531-556 25 p. (Advances in Computers and Information in Engineering Research).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  • Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

    Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Martinez-Ortiz, I., Moreno-Ger, P., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Berta, R., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 23-34 11 p. (Lecture Notes in Computer Science; vol. 8395).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

    21 Citations (Scopus)
  • Serious game for quantum research

    Brown, O., Truesdale, J., Louchart, S., McEndoo, S., Maniscalco, S., Robertson, J., Lim, T. & Kilbride, S., 2013, Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings. Ma, M., Oliveira, M. F., Petersen, S. & Baalsrud Hauge, J. (eds.). Springer, Vol. 8101. p. 178-187 10 p. (Lecture Notes in Computer Science; vol. 8101).

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    2 Citations (Scopus)
    10 Downloads (Pure)