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Research Output 1997 2019

2019

An integrated haptic-enabled virtual reality system for orthognathic surgery planning

Zaragoza-Siqueiros, J., Medellin-Castillo, H. I., de la Garza-Camargo, H., Lim, T. & Ritchie, J. M., 4 Apr 2019, In : Computer Methods in Biomechanics and Biomedical Engineering. 22, 5, p. 499-517 19 p.

Research output: Contribution to journalArticle

Surgery
Virtual reality
Planning
Operating rooms
Computer aided design

Integrating self-determination and self-efficacy in game design

Jamshidifarsani, H., Tamayo-Serrano, P., Garbaya, S., Lim, T. & Blazevic, P., 22 Jan 2019, Games and Learning Alliance: GALA 2018. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer, p. 178-190 13 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Self-efficacy
Game Design
Game
Serious Games
Mechanics

Virtual reality as a distraction therapy in obstetrics and gynaecology

Harper, A., Sivanathan, A., Jordan, A., Harper, S., Worth, A., Lim, T. & Denison, F. C., Mar 2019, In : BJOG: An International Journal Of Obstetrics & Gynaecology. 126, S1, p. 98 1 p., EP.229.

Research output: Contribution to journalSpecial issue

Open Access
File
Gynecology
Obstetrics
Delivery of Health Care
Hysteroscopy
Therapeutics
2018

Advancement and Enhanced Integration of Digital Technology Systems, VR Applications, CPS-Systems and Tools for Design Engineering

Wendrich, R., Lim, T., Hauge, J. B. & Vitali, A., 26 Aug 2018.

Research output: Contribution to conferenceOther

Virtual reality
Augmented reality
Industrial applications
Industry
Availability

An industrial case study on Discrete Event Modelling of Value Stream Mapping for Industry 4.0

Lim, T., Linnenbrink, M., Ritchie, J. M., Sivanathan, A., Teichert, C. & Waller, A., 28 Feb 2018, (Accepted/In press).

Research output: Contribution to conferencePaper

Modeling
Industry
Value stream mapping
Small and medium-sized enterprises
Project life cycle

Automated CMM inspection planning capture and formalization

Anagnostakis, D., Ritchie, J. M., Lim, T., Sung, R. & Dewar, R., 12 Jun 2018, In : Journal of Computing and Information Science in Engineering. 18, 3, 031005.

Research output: Contribution to journalArticle

Coordinate measuring machines
Inspection
Planning
Data mining
Trajectories

Control-display affordances in simulation based education

Harper, S., Sivanathan, A., Lim, T., McGibbon, S. & Ritchie, J. M., 2018, ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2018-85352

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Education
Display devices
Virtual reality
Navigation
Cyber Physical System

Development of a Mixed Reality Game for Simulation Based Education

Harper, S., Sivanathan, A., Lim, T., McGibbon, S. & Ritchie, J. M., 2018, Proceedings of the 12th European Conference on Games Based Learning. Ciussi, M. (ed.). Academic Conferences and Publishing International , p. 212-220 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Grinding mills
Education
Demonstrations
Students
Feedback

SMASH: One-Shot Model Architecture Search through HyperNetworks

Brock, A., Lim, T., Ritchie, J. M. & Weston, N. J., May 2018.

Research output: Contribution to conferencePoster

Data storage equipment
Deep neural networks

Technology-based reading intervention programs for elementary grades: An analytical review

Jamshidifarsani, H., Garbaya, S., Lim, T., Blazevic, P. & Ritchie, J. M., 6 Oct 2018, In : Computers and Education.

Research output: Contribution to journalArticle

school grade
vocabulary
knowledge gap
comprehension
literacy
2017

A Cyber-Physical Gaming System for Vocational Training

Sivanathan, A., McGibbon, S., Lim, T., Ritchie, J. M. & Abdel - Wahab, M. S., 31 Aug 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. DETC2017-67560. (ASME Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Ecology
Sensor networks
Mechanics
Education

A novel design engineering review system with searchable content: knowledge engineering via real-time multimodal recording

Sivanathan, A., Ritchie, J. M. & Lim, T., 2 Dec 2017, In : Journal of Engineering Design. 28, 10-12, p. 681-708 28 p.

Research output: Contribution to journalArticle

Knowledge engineering
Product development
Virtual reality
Engineers
Product design

A Virtual CMM Inspection Tool for Capturing Planning Strategies

Anagnostakis, D., Ritchie, J. M., Lim, T., Sung, R. & Dewar, R., 3 Nov 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. 10 p. DETC2017-67519

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Coordinate measuring machines
Inspection
Planning
Knowledge engineering

ConvNet-Based Optical Recognition for Engineering Drawings

Brock, A., Lim, T., Ritchie, J. M. & Weston, N., 9 Aug 2017, ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1. DETC2017-68186

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Drawing (graphics)
Optical character recognition

FreezeOut: Accelerate Training by Progressively Freezing Layers

Brock, A., Lim, T., Ritchie, J. M. & Weston, N. J., 8 Dec 2017. 7 p.

Research output: Contribution to conferencePaper

Open Access
Freezing
Clocks
Neural networks

Haptic Virtual Reality DFMA - A Case Study

Read, A., Ritchie, J. M. & Lim, T., 7 Dec 2017, Virtual Reality and Augmented Reality: EuroVR 2017. Barbic, J., D'Cruz, M., Latoschik, M., Slater, M. & Bourdot, P. (eds.). Vol. 10700. p. 24-38 (Lecture Notes in Computer Science; vol. 10700).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Mechanical engineering
Feedback

Neural Photo Editing With Introspective Adversarial Networks

Brock, A., Lim, T., Ritchie, J. M. & Weston, N. J., 24 Apr 2017, p. 1-15. 15 p.

Research output: Contribution to conferencePaper

Convolution
Neural networks

The analysis and evaluation of the influence of haptic-enabled virtual assembly training on real assembly performance

Gallegos-Nieto, E., Medellin-Castillo, H. I., Gonzalez-Badillo, G., Lim, T. & Ritchie, J. M., Mar 2017, In : International Journal of Advanced Manufacturing Technology. 89, 1, p. 581-598 18 p.

Research output: Contribution to journalArticle

Open Access
File
2016

Advances in balance and biofeedback measurement: the case for health-based, postural serious games

Lim, T., Iurchenko, D., Rajendran, G., Sivanathan, A. & Ritchie, J. M., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. 8 p. IDETC2016-59201

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pathology
Healthy Volunteers
Health
Technology
Dyslexia

Analysis on educating mechanical engineers through serious games using pervasive technologies

Baalsrud Hauge, J. M., Lim, T., Kalverkamp, M., Haase, F. & Bellotti, F., 22 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59826

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Engineers
Students
Virtual reality
User interfaces
Serious games

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Boyle, E., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Pereira, J. & Riberio, C., Mar 2016, In : Computers and Education. 94, p. 178-192 15 p.

Research output: Contribution to journalArticle

Open Access
File
computer game
learning
evidence
knowledge acquisition
entertainment

A unity sketch based modelling environment for virtual assembly and machining to evaluate DFMA metrics

Read, A., Lim, T. & Ritchie, J. M., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference 2016. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59202

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Machining
Concurrent engineering
Cost reduction
Product development
Engines

CONTEXT-AWARE CONTENT GENERATION FOR VIRTUAL ENVIRONMENTS

Brock, A., Lim, T., Ritchie, J. M. & Weston, N., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference 2016. American Society of Mechanical Engineers, p. 1-8 8 p. IDETC2016-59997

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality
Algebra
Sampling

Generative and Discriminative Voxel Modeling with Convolutional Neural Networks

Brock, A., Lim, T., Ritchie, J. M. & Weston, N. J., 5 Dec 2016, p. 1-9. 9 p.

Research output: Contribution to conferenceOther

Open Access
File
Neural networks
Network architecture
User interfaces

Knowledge Capture in CMM Inspection Planning: Barriers and Challenges

Anagnostakis, D., Ritchie, J. M., Lim, T., Sivanathan, A., Dewar, R., Sung, R., Bosche, F. N. & Carozza, L., 2016, Procedia CIRP: The Sixth International Conference on Changeable, Agile, Reconfigurable and Virtual Production (CARV2016). Nassehi, A. & Newman, S. (eds.). Vol. 52. p. 216-221 (Procedia CIRP; vol. 52).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Coordinate measuring machines
Inspection
Planning
Automation
Large scale systems

The evaluation of a novel haptic-enabled virtual reality approach for computer-aided cephalometry

Medellín-Castillo, H. I., Govea-Valladares, E. H., Pérez-Guerrero, C. N., Gil-Valladares, J., Lim, T. & Ritchie, J. M., Jul 2016, In : Computer Methods and Programs in Biomedicine. 130, p. 46-53 8 p.

Research output: Contribution to journalArticle

Open Access
File
Cephalometry
Oral Surgery
Touch
Tooth

Towards modding and reengineering digital games for education

Stanescu, I. A., Hauge, J. B., Stefan, A. & Lim, T., 2016, Games and Learning Alliance: 4th International Conference, GALA 2015, Revised Selected Papers. De Gloria, A. & Veltkamp, R. (eds.). Springer International Publishing, p. 550-559 10 p. (Lecture Notes in Computer Science; vol. 9599).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Reengineering
Reusability
Education
Game
Serious Games

VES 2020: A Virtual Exploration in Real Usefulness

Wendrich, R., Hoffman, H. & Lim, T., 21 Aug 2016, Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE. American Society of Mechanical Engineers, CIE-29

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ecosystems
Virtual reality
Mechanical engineering
Amplification
Decision making
2015

An Effective Neurofeedback Intervention to Improve Social Interactions in Children with Autism Spectrum Disorder

Friedrich, E., Sivanathan, A., Lim, T., Suttie, N., Louchart, S., Pillen, S. & Pineda, J., Dec 2015, In : Journal of Autism and Developmental Disorders. 45, 12, p. 4084-4100 17 p.

Research output: Contribution to journalArticle

Open Access
File
Neurofeedback
Electrophysiology
Interpersonal Relations
Electroencephalography
Feedback
Open Access
File
Phase change materials
Yarn
Thermodynamic properties
Latent heat
Melting point

From gameplay experience to haptic-aided process planning

Lim, T., Ritchie, J. M. & Fletcher, C., 2015, (Accepted/In press) Proceedings of the ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. p. 1-9 9 p. DETC2015-46500

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Process planning
Computer aided process planning
Product design
Virtual reality

Game Mechanics supporting pervasive learning and experience in Games, Serious Games, and Interactive & Social Media

Baalsrud Hauge, J. M., Lim, T., Louchart, S., Stanescu, I. A., Ma, M. & Marsh, T., 2015, Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 – October 2, 2015, Proceedings. Chorianopoulos, K., Divitini, M., Baalsrud Hauge, J., Jaccheri, L. & Malaka, R. (eds.). Springer, Vol. 9353. p. 560–565 6 p. (Lecture Notes in Computer Science; vol. 9353).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Mechanics
Serious games
Processing
Industry

Integrating gamification in mechanical engineering systems to support knowledge processes

Baalsrud Hauge, J. M., Stanescu, I. A., Carvalho, M. B., Stefan, A., Banica, M. & Lim, T., 2015, ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, Vol. 1B. DETC2015-47695

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Systems Engineering
Mechanical engineering
Systems engineering
User interfaces
Technological Change

Learning analytics architecture to scaffold learning experience through technology-based methods

Baalsrud Hauge, J., Stanescu, I. A., Moreno-Ger, P., Arnab, S., Lim, T., Serrano-Laguna, A., Lameras, P., Hendrix, M., Kiili, K., Ninaus, M., De Freitas, S., Mazzetti, A., Dahlbom, A. & Degano, C., 29 Jan 2015, In : International Journal of Serious Games. 2, 1, p. 29-44 16 p.

Research output: Contribution to journalArticle

Open Access
File
Scaffolds
learning
experience
Ecosystems
Teaching

Serious game mechanics, workshop on the ludo-pedagogical mechanism

Lim, T., Louchart, S., Suttie, N., Hauge, J. B., Earp, J., Ott, M., Arnab, S., Brown, D., Stanescu, I. A., Bellotti, F. & Carvalho, M., 2015, Games and Learning Alliance. Springer International Publishing, Vol. 9221. p. 174-183 10 p. (Lecture Notes in Computer Science; vol. 9221).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Game Design
Serious Games
Mechanics
Design Patterns
Instructional Design

Serious game mechanics and opportunities for reuse

Hauge, J. B., Stanescu, I. A., Stefan, A., Lim, T., Carvalho, M. B., Louchart, S. & Arnab, S., 2015, Proceedings of the 11th International Conference eLearning and Software for Education: Rethinking education by leveraging the eLearning pillar of the Digital Agenda for Europe. Roceanu, I. (ed.). Romania: Carol I NDU Publishing House, Vol. 2. p. 19-27 9 p. 40

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mechanics
Electric grounding
Serious games
Costs

Study design and data gathering guide for serious games' evaluation

Hauge, J. B., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T. & Ritchie, J. M., 2015, Gamification: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 1. p. 425-451 27 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Design of experiments
Education
Serious games

The environmental impact assessment of a company's manufacturing system

Anagnostakis, D., Ritchie, J. M. & Lim, T., 2015, (Accepted/In press) Proceedings of the ASME 2015 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Environmental impact assessments
Energy utilization
Industry
Carbon
Discrete event simulation
2014

A Conceptual Model towards the Scaffolding of Learning Experience

Arnab, S., Moreno-Ger, P., Lim, T., Lameras, P., Hendrix, M., Kiili, K., Baalsrud Hauge, J., Ninaus, M., De Freitas, S., Mazzetti, A., Dahlbom, A., Degano, C. & Stanescu, I. A., 7 Jul 2014. 14 p.

Research output: Contribution to conferencePaper

learning
experience
community
education
instructor

A fuzzy psycho-physiological approach to enable the understanding of an engineer’s affect status during CAD activities

Liu, Y., Ritchie, J. M., Lim, T., Kosmadoudi, Z., Sivanathan, A. & Sung, R., Sep 2014, In : Computer-Aided Design. 54, p. 19-38

Research output: Contribution to journalArticle

Open Access
File
Computer aided design
Engineers
Decision making
Electroencephalography
Electrocardiography

Analytic models in game based productive systems

Kosmadoudi, Z., Lim, T., Ritchie, J. M., Liu, Y. & Sung, R., Aug 2014. 9 p.

Research output: Contribution to conferencePaper

Computer aided design
Mechanics
Mechanical engineering
Embedded systems
Ecosystems

A new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly

Gonzalez-badillo, G., Medellin-castillo, H. I., Lim, T., Ritchie, J. M., Sung, R. C. W. & Garbaya, S., 2014, In : Assembly Automation. 34, 2, p. 128-140

Research output: Contribution to journalArticle

Physics
Engines
Feedback

Are you haptic a bad day?

Lim, T., Gonzalez-Badillo, G. & Medellin-Castillo, H. I., 2014, p. 1-9. 9 p.

Research output: Contribution to conferencePaper

Ergonomics
Visualization
Feedback
Chemical analysis
Rendering (computer graphics)

Beyond simulators, using F1 games to predict driver performance, learning and potential

Hislop, M., Sivanathan, A., Lim, T., Ritchie, J. M., Rajendran, G. & Louchart, S., 2014, Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Springer, Vol. 8605. p. 157-171 15 p. (Lecture Notes in Computer Science; vol. 8605).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

learning performance
driver
learning
expert
simulation

Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum

Friedrich, E. V. C., Suttie, N., Sivanathan, A., Lim, T., Louchart, S. & Pineda, J. A., 3 Jul 2014, In : Frontiers in Neuroengineering. 7, JULY, 21.

Research output: Contribution to journalLiterature review

Open Access
File
Neurofeedback
Autistic Disorder
Mirror Neurons
Brain
Therapeutics

Harmonizing interoperability - Emergent serious gaming in playful stochastic cad environments

Kosmadoudi, Z., Lim, T., Ritchie, J. M., Liu, Y., Sung, R., Hauge, J. B., Garbaya, S., Wendrich, R. E. & Stanescu, I. A., 2014, Games and Learning Alliance . Springer, Vol. 8605. p. 390-399 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8605).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Gaming
Computer-aided Design
Interoperability
Computer aided design
Serious Games

Knowledge Capture in Virtual Reality and Beyond

Ritchie, J. M., Lim, T., Sung, R., Sivanathan, A., Fletcher, C., Liu, Y., Kosmadoudi, Z., Gonzalez-Badillo, G. & Medellin-Castillo, H. I., 2014, Advances in Computers and Information in Engineering Research. Michopoulos, J. G., Paredis, C. J. J., Rosen, D. W. & Vance, J. M. (eds.). American Society of Mechanical Engineers, Vol. 1. p. 531-556 25 p. (Advances in Computers and Information in Engineering Research).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Virtual reality
Personnel
Costs
Knowledge management
Systems engineering

Mapping learning and game mechanics for serious games analysis

Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., De Freitas, S., Louchart, S., Suttie, N., Berta, R. & De Gloria, A., 2014, In : British Journal of Educational Technology. 21 p.

Research output: Contribution to journalArticle

mechanic
Mechanics
learning
educational setting
learning theory

Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu, I. A., Martinez-Ortiz, I., Moreno-Ger, P., Bellotti, F., Carvalho, M. B., Earp, J., Ott, M., Arnab, S. & Berta, R., 2014, Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. p. 23-34 11 p. (Lecture Notes in Computer Science; vol. 8395).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

mechanic
narrative
knowledge acquisition
semiotics
learning environment

Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review

Ninaus, M., Kober, S. E., Friedrich, E., Dunwell, I., De Freitas, S., Arnab, S., Ott, M., Kravcik, M., Lim, T., Louchart, S., Bellotti, F., Hannemann, A. & Thin, A., 2014, In : International Journal of Technology Enhanced Learning. 2014 Vol. 6, 1, p. 78-103 26 p.

Research output: Contribution to journalArticle

brain
monitoring
learning
neural network
activation