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Research Output 2005 2019

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Chapter
2016

Games Robots Play: Once More, with Feeling

Aylett, R., 2016, Emotion in Games: Theory and Praxis. Karpouzis, K. & Yannakakis, G. N. (eds.). Springer, p. 289-302 14 p. (Socio-Affective Computing; vol. 4).

Research output: Chapter in Book/Report/Conference proceedingChapter

2015

Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach

Louchart, S., Truesdale, J., Suttie, N. & Aylett, R., 2015, Interactive Digital Narrative: History, Theory and Practice. Koenitz, H., Ferri, G., Haahr, M., Sezen, D. & Sezen, T. İ. (eds.). Routledge, p. 185-199 15 p. (Routledge Studies in European Communication Research and Education).

Research output: Chapter in Book/Report/Conference proceedingChapter

Semiotics
Digital storage
Artificial intelligence
Experiments
2005

Continuous planning for Virtual Environments

Panayiotopoolos, T., Avranides, N. & Aylett, R., 2005, Intelligent Techniques for planning, Idea group publishing..

Research output: Chapter in Book/Report/Conference proceedingChapter

E-learning environment based on intelligent synthetic characters

Ye, L., Zhu, J., Zhang, M., Aylett, R., Ren, L. & Xu, G., 2005, Computational Science and Its Applications – ICCSA 2005: International Conference, Singapore, May 9-12, 2005, Proceedings, Part IV. Vol. 3483. p. 30-37 8 p. (Lecture Notes in Computer Science; vol. 3483).

Research output: Chapter in Book/Report/Conference proceedingChapter

learning
student
project
school
co-operation