INIS
brazil
66%
cities
33%
communities
100%
cooperatives
66%
covid-19
66%
data
33%
information
66%
interactions
33%
museums
100%
people
33%
proliferation
33%
reflection
33%
resources
33%
space
100%
suburbs
33%
Arts and Humanities
Affective
100%
Affordances
100%
Case Study
50%
Empirical evidence
25%
Entity
25%
Frame-work
25%
Intrinsic Property
25%
Language Movement
25%
Linguistic Analysis
25%
Multi-modal
100%
Sense of Place
25%
Sound
25%
Theoretical Framework
25%
Computer Science
Affected Community
50%
Cognitive Skill
50%
Critical Thinking Skill
100%
Game Playing
50%
Gamification
100%
Misinformation
100%
Serious Game
50%
Work-Group
50%