• EH14 4AS

    United Kingdom

Accepting PhD Students

Willing to speak to media

20112020

Research output per year

If you made any changes in Pure these will be visible here soon.

Research Output

Filter
Conference contribution
2018

Neural network in combination with a differential evolutionary training algorithm for addressing ambiguous articulated inverse kinematic problems

Kenwright, B., 4 Dec 2018, SIGGRAPH Asia 2018 Technical Briefs. Association for Computing Machinery, 3

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)
2017

Bio-inspired animated characters: A mechanistic & cognitive view

Kenwright, B., 19 Jan 2017, 2016 Future Technologies Conference (FTC). IEEE, p. 1079-1087 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Brief review of video games in learning & education how far we have come

Kenwright, B., 27 Nov 2017, SIGGRAPH Asia 2017 Symposium on Education. Association for Computing Machinery, 3

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Getting started with computer graphics and the vulkan API

Kenwright, B., 27 Nov 2017, SA '17 SIGGRAPH Asia 2017 Courses. Association for Computing Machinery, 86 p. 5

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms

Kenwright, B., 2017, 13th Workshop on Virtual Reality Interaction and Physical Simulation. The Eurographics Association, p. 67-74 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2016

Holistic game development curriculum

Kenwright, B., 28 Nov 2016, SA '16 SIGGRAPH ASIA 2016 Symposium on Education. Association for Computing Machinery, 2

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)
2015

Free-Form Tetrahedron Deformation

Kenwright, B., 2015, Advances in Visual Computing: 11th International Symposium, ISVC 2015 Las Vegas, NV, USA, December 14–16, 2015 Proceedings, Part II. Springer, p. 787-796 10 p. (Lecture Notes in Computer Science; vol. 9475).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2014

Poxels: polygonal voxel environment rendering

Miller, M., Cumming, A., Chalmers, K., Kenwright, B. & Mitchell, K., 11 Nov 2014, Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, p. 235-236 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)
2013

Beyond keyframe animations: a controller character-based stepping approach

Kenwright, B. & Huang, C-C., 19 Nov 2013, SA '13 SIGGRAPH Asia 2013 Technical Briefs. Association for Computing Machinery, 10

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Controlled 3D biped stepping animations using the inverted pendulum and impulse constraints

Kenwright, B., 13 Dec 2013, 2013 International Conference on Cyberworlds. IEEE, p. 326-329 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Real-Time Reactive Biped Characters: Staying Upright and Balanced

Kenwright, B., 2013, Transactions on Computational Science XVIII. Gavrilova, M. L., Tan, C. J. K. & Kuijper, A. (eds.). Springer, p. 155-171 17 p. (Lecture Notes in Computer Science; vol. 7848).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2012

A beginners guide to dual-quaternions: What they are, how they work, and how to use them for 3D character hierarchies

Kenwright, B., 2012, 20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. p. 1-10 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

24 Citations (Scopus)

Responsive biped character stepping: When push comes to shove

Kenwright, B., 25 Oct 2012, 2012 International Conference on Cyberworlds. IEEE, p. 151-156 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Synthesizing balancing character motions

Kenwright, B., 2012, 9th Workshop on Virtual Reality Interactions and Physical Simulations. The Eurographics Association, p. 87-96 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)
2011

Dynamic balancing and walking for real-time 3D characters

Kenwright, B., Davison, R. & Morgan, G., 2011, Motion in Games: MIG 2011. Springer, p. 63-73 11 p. (Lecture Notes in Computer Science; vol. 7060).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Citations (Scopus)