Photo of Agnessa Spanellis

Agnessa Spanellis


Accepting PhD Students

PhD projects

Interested in the research proposals in the area of gamification and its organisational or societal impact.

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Personal profile

Research interests

Agnessa has many research interests which are primarily focused on the use of Gamification in various areas. She has published research on adopting gamification for Knowledge Management, Knowledge Sharing in particular, and Innovation Management. Currently she is working on expanding this research to the areas of community building within organisations, Business Analytics and Performance Evaluation.

Her other major research area includes Operations Management in agriculture. Currently she is part of a consortium working on a project about leveraging the ethical sourcing trend in order to improve the livelihood of small farmers in developing countries, approaching it from the operations management perspective. Within the scope of the project she also explores the possibility of using gamification to address poverty issues, in collaboration with Fundacion Paraguaya.

Agnessa is interested in PhD applications in the area of Gamification.

Fingerprint Dive into the research topics where Agnessa Spanellis is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

plastic waste Earth & Environmental Sciences
pyrolysis Earth & Environmental Sciences
plastic Earth & Environmental Sciences
Knowledge management Business & Economics
viability Earth & Environmental Sciences
environmental impact Earth & Environmental Sciences
decision making Earth & Environmental Sciences
Knowledge workers Business & Economics

Co Author Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2015 2019

Gamifying innovation and innovating through gamification

Shpakova, A., Dörfler, V. & MacBryde, J., 5 Apr 2019, Subsistence Entrepreneurship: The Interplay of Collaborative Innovation, Sustainability and Social Goals. Ratten, V., Jones, P., Braga, V. & Marques, C. S. (eds.). Springer, p. 183-194 12 p. (Contributions to Management Science).

Research output: Chapter in Book/Report/Conference proceedingChapter

Electric sparks

Gamifying the process of innovating

Shpakova, A., Dörfler, V. & MacBryde, J. C., 22 Jul 2019, In : Innovation : Organization and Management.

Research output: Contribution to journalArticle


Transforming community engagement in credit unions: the potential for gamification to enable change

Shpakova, A., Mochrie, R. I. & Waite, K., 9 May 2019, Proceedings of the 3rd International GamiFIN Conference. Koivisto, J. & Hamari, J. (eds.). Vol. 2359. p. 179-192 (CEUR Workshop Proceedings; vol. 2359).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
Chemical activation

Designing an optimised supply network for sustainable conversion of waste agricultural plastics into higher value products

Rentizelas, A., Shpakova, A. & Mašek, O., 10 Jul 2018, In : Journal of Cleaner Production. 189, p. 683-700 18 p.

Research output: Contribution to journalArticle

Open Access
plastic waste
network design
linear programing

Gamifying knowledge sharing: networks, communities, and emotions

Shpakova, A., Dörfler, V. & Pyrko, I., 5 Jul 2018.

Research output: Contribution to conferencePaper