ASME IDETC/CIE Panel - Advancements in Digital technology systems, Usage of VR and Tools for Design engineering
The purpose of this VES panel is to encourage discussion and exchange
of views about current and new trends for Virtual and Immersive/Blended
Systems and the transference of knowledge over multiple domains.
As the market and/or industrial interest in virtual environments increase,
new technologies and techniques are proposed. In recent years we have
observed a trend on the use of low-cost devices, sometimes taken from
the gaming industry in industrial applications.
Furthermore, companies are investing billions into making immersive virtual
worlds and augmented reality widely available to mainstream public in
mass quantities (i.e., especially for “gamer” consumers but also a wide
range of other applications). We have also seen a trend in customization.
Nowadays, thanks to the availability of 3-D AM technologies as well as
open-source electronic prototyping platform, custom interfaces can be
easily designed and build.
In addition to the above, we have observed a shift of interest from Virtual
Environment to Mixed ones, sometimes called Augmented, sometimes
named “Blended.” As the number of applications increases, new
challenges are presented to the scientific community.
The various issues and topics will be presented and discussed by the
panel. Videos and demonstrators are part of this session. You are invited
and welcome to participate in this event.
Period | 8 Aug 2017 |
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Event type | Conference |
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Conference number | 37 |
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Location | Cleveland, United States, OhioShow on map |
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Degree of Recognition | International |
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- Virtual environments
- Virtual systems
- electronic prototyping platform
- Augmented Reality
- Virtual reality
- Game-based engineering
- Model-based systems
- Pervasive systems
- Industrial design